Mighty Morphin Power Rangers

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#101:

MMPR 241 "The Wedding, Part I".

Features Footage from (bold = new footage): Zyuranger, episodes 2, 10, 13, 23, 25, 29, & 40; Kakuranger, episode 35; and up to 8 segments of Original Zyu footage (Zyu½).

The complete program, from "Today on" to end of Saban logo, lasts roughly 20:37;02.

"Today on" segment is about :30; by itself.

Opening is about 1:00;00 by itself.

Ending is about 0:30; by itself.

Opening Credits


The Episode Itself

Zordon Face 1.

Medium shot.

Number of uses this episode: 8.

Zordon Wacky Face.

Close shot.

Number of uses this episode: 4
(includes shots of each facial addition being created;
not including inclusion in Alpha shot below).

Source

Description

Edit Note

MMPR 229.

Slow pan right across the front entry gateway path of Angel Grove High School, as traffic passes at bottom of screen.

Recycled. Fades in from black.

MMPR 229.

Ranger teens sit in class (Kim not visible), smiling. Bulk & Skull in the back, not smiling.

Recycled. "Written by
Shuki Levy
Shell Danielson" fades in and out.
Exactly the same as its previous use!

MMPR 229.

Whole class, Ranger teens included applaud, except for Bulk & Skull.

Recycled, but runs a few frames longer. "Directed by
Shuki Levy" fades in and out. Transitions out.

MMPR 202.

Straight upward angle on Lunar Palace, beneath Zedd's balcony, as dark stormclouds roll across the skies above.

Recycled.

MMPR 202.

Facing our right, Zedd slowly raises his left hand and touches his visored temple briefly, then lowers hand, before emitting his red vision beam.

Recycled; red beam added.

MMPR 206.

Close-up of Goldar's face, held high, talking while lowering head for a moment, then back up high, sword coming into view also.

Recycled; mirror-flipped.

MMPR 210.

Zedd backs up balcony steps, raising arms briefly, watching Goldar pumping fists in background, then turning around to face us with a wide arm gesture.
Slow push in on Zedd's faceplate, as he talks and fidgets a little.

Recycled, plays in reverse, fades out.

MMPR 201.

Rita's traveling vehicle dumpster spins like a TARDIS as it floats through space away from us.

Recycled; plays in reverse.

MMPR 201.

Rita's traveling vehicle dumpster, not spinning, glides to our slight right through space.

Recycled; fades to black.

MMPR 217.

Command Center exterior, close, ground level angle.

Recycled.

MMPR 108.

Camera slowly lowers to the ground as Alpha looks upward, walking in place with arms held up at elbows, lower hands and raising them while talking briefly.

Recycled.

MMPR 121.

Far shot of Alpha facing Zordon, fretting arms over head and giving a slight jump, before stopping to listen to him talk.

Recycled.

MMPR 139.

Downward-ish angle on Alpha at main console, as he leans back and talks upward, arms raised, elbows bent, fretting,
before turning completely around and walking away all the way to Viewing Globe.

Recycled. Transitions out.

MMPR 201.

Close, reverse angle, static shot, of Zedd's palace's balcony.

Recycled. Fades out.

MMPR 201.

Rita's traveling vehicle dumpster, not spinning, glides to our slight right through space.

Recycled; transitions in.

ZYU #23.

Rita comes into workshop area, talking to Finster with a hand gesture, prompting him to cease working on an odd mold and talk & hand gesture to her.

Trims start to reduce Rita's entrance. Split.

ZYU ORIGINAL FOOTAGE #58A.

Pan left across close up of non-animated monster molds on table in workshop.

Alternate take of previously seen segment.

ZYU #23.

Continued from two shots ago, Rita makes a pained face and responds to Finster with a repeated slapping down of her hand,
then motions to her forehead. He replies, throws up his hands and heads off to our left, as she moves closer to the camera.

Split. Cuts end to reduce her dialogue.

ZYU ORIGINAL FOOTAGE #24C.

Rita screams and motions hands into the air briefly, then shouts, "I want a love one!", the whole time Finster is nodding or bowing or reacting in fright.

Alternate take of previously seen segment.

ZYU ORIGINAL FOOTAGE #5.

Finster nods some more as he stands at his clay workspace.

Recycled.

ZYU ORIGINAL FOOTAGE #24A.

Rita, finishing walking up, smiles and widens arms, going "Yoohoooo!" Finster nods, then she motions to her chest,
pleasantly saying "After I destroy the Rangers!"

Recycled, runs a little longer.

ZYU ORIGINAL FOOTAGE #46A.

As Finster stands at clay workspace in back, Rita stands facing our right, motioning arm and wand out twice in response.

Recycled; mirror-flipped.

ZYU ORIGINAL FOOTAGE #5A.

Close on Finster at clay workspace, motioning right arm as he talks and nods.

Recycled.

ZYU #13.

Close zoom in on Rita's face as she looks upward, smiling as she talks a little.

Recycled; fades to black.

MMPR 217.

Command Center exterior, close, ground level angle.

Recycled. Fades in from black, fades out.

MMPR 201.

Close, reverse angle, static shot, of Zedd's palace's balcony.

Recycled. Transitions in.

MMPR 217.

Command Center exterior, close, ground level angle.

Recycled.

Original stock.

Part of red alarm light in frame, as Alpha walks over to area, turns to our right, pushes off-frame button, then holds up arms and looks around.

Previously unseen footage from 126.

MMPR 213.

Side angle on Alpha at center of console, glancing down and typing on small keypad, then stopping typing,
looking up and raising arms at elbows and nodding, before resuming typing, before reaching right arm over to press a different button.

Recycled. Transitions out.

MMPR 139.

Downward angle on Alpha pressing buttons on console and talking, as alarm light spins, camera lowering to ground level slowly,
as he ceases pressing, looks up.

Recycled.

MMPR 213.

Side angle on Alpha at center of console, looking up and raising arms at elbows and nodding, before resuming typing,
before reaching right arm over to press a different button.

Recycled. Sped-up slightly.

MMPR 156.

Close up of Alpha's hand, pressing, on console, the big yellow button twice quickly, then about to press one of the upper row amber buttons.

Recycled.

MMPR 213/140.

Side angle on Alpha at center of console, reaching right arm over to press a different button, then another, then typing with left hand.

Partially recycled at start, but mostly unseen stuff from 140 shoot.
Sped-up slightly.

MMPR 156.

Downward-ish angle on Alpha at main console, looking upward and talking for a moment, then looking down and about to type on console.

Recycled. Sped-up slightly.

MMPR 203.

Close-up of console full of multicolored lighted buttons, as Alpha presses the left, large, red, jolly, candylike one.

Recycled.

MMPR 156.

Downward-ish angle on Alpha at main console, talking up toward Zordon for a moment, then leaning forward and typing on keypad for a moment.

Recycled. Sped-up slightly.

MMPR 218, 233 & ZYU #02.

New morphing sequence, all six.

Recycled. White flash after Tommy; fades to white.

KAKU #35.

Night exterior, during repeated crashing of lightning, of the abandoned Spectre Theatre.

Thanks to samuraikarasu for the correction!
Fades out.

MMPR 217.

Command Center exterior, close, ground level angle.

Recycled. Transitions in.

MMPR 126.

Side angle of Command Center's console chamber, as Alpha presses button on console to our right, then races against his will to our far left,
bumps into console there, then turns and begins to run back out into middle of the floor.

Recycled, but runs longer.
Sped-up slightly.

Original stock.

Distant angle, near Viewing Globe, of Alpha rushing over to our close right onsole, then back to far wall beneath the
continually talking Zordon, raising arms as lights flash all around.

Previously unseen stuff from 126 shoot.
Sped-up slightly.

MMPR 203.

As lower lights in console chamber flash off and on, Alpha holds up arms, fretting, he walks over to our right front console, presses button, turns,
then to back right console section, presses button, turns, frets back over to section below us, presses button.

Recycled, but runs longer at start.
Sped-up slightly.

MMPR 126.

Side angle as Alpha bumps into right console edge, steps back, frets arms in airs and talks, then kicks console's lower edge,
causing a spark flash as smoke pours out over the floor of the room.

Recycled, flash effect added; Sped-up slightly.

MMPR 125.

Alpha stands with his back to us, smoke filling the console area, arms raised, then he turns around, talking briefly,
push in on him as he tilts head from side to side.

Recycled; Sped-up slightly.

KAKU #35.

Night exterior, during repeated crashing of lightning, of the abandoned Spectre Theatre.

Recycled already.

MMPR 217.

Command Center exterior, close, ground level angle.

Recycled.

Original stock.

Distant angle, near Viewing Globe, of Alpha stepping up to and leaning in on console at far wall beneath the continually talking Zordon.

Previously unseen stuff from 125/126 shoot.
Sped-up slightly.

MMPR 140.

Side angle on Alpha at center of console, typing on small keypad for a moment, then looking up and raising arms at elbows and nodding a little,
before resuming typing, briefly nodding while doing so.

Recycled; Sped-up.

MMPR 110.

Downward angle on Alpha pressing console button, then looking upward our right talking as camera slowly pushes in on him.

Recycled; Sped-up.

MMPR 140.

Side angle on Alpha at center of console, resuming typing, briefly nodding while doing so.

Recycled; Sped-up.

MMPR 140.

Downward-ish angle on Alpha at main console, leaning back to look upward, arms raised, elbows bent, fretting and talking,
before typing, briefling glancing up and nodding and then typing some more.

Recycled; Sped-up.

MMPR 139.

Distant shot from behind/near Viewing Globe, as across the room, Alpha stands facing Zordon, fretting arms and typing on console, beneath Wacky Zordon head.

Recycled; Sped-up; Zordon altered.

MMPR 213.

Downward angle on Lunar Palace, Zedd's balcony, with a bit of the red sands of Nemesis.

Recycled; fades out.

MMPR 208.

Slow push in on the Lunar Palace, Zedd's balcony; slightly higher angle.

Recycled; fades in from black; fades out.

ZYU ORIGINAL FOOTAGE #23.

Finster stands at workbench, reading a red book with his hanging monocle, nodding twice before closing it and sticking it on his desk,
then turning back to rotating pedestal with Pudgy Pig mold on it.

Recycled; fades in.

ZYU #02.

Pan left across close up of monster molds, four of them apparently alive.

Recycled.

ZYU ORIGINAL FOOTAGE #23A.

Finster's at clay workspace, when he jolts a little and turns around, rushing back to Monstermatic.

Recycled.

ZYU #40.

Finster digs through garbage can full of various shapes and colors of clay, until he finds the red Cyclops mold.

Recycled.

ZYU #40.

Finster holds up Cyclops mold, talks, talks over to Monstermatic, turns wheel, talks some more, then places mold onto belt in front of opened doors.

Recycled.

ZYU #23.

Close on entry belt next to Monstermatic as Finster places mold.

Split.

ZYU #40.

Close on Finster's hand as he slams up handle.

Recycled.

ZYU #29.

Monstermatic's exhaust pipe steams out.

Recycled.

ZYU #25.

Spidertron clay mold slides into Monstermatic.

Recycled.

ZYU #23.

Close on Finster's hand as he cranks up handle.


ZYU #10.

Monstermatic's exhaust pipe steams out, a few times.

Recycled.

ZYU #23.

Close on Babe Ruthless mold as it slides into Monstermatic.

Split.

ZYU #29.

Finster grabs lever and pulls it down then back up.

Recycled.

ZYU #40.

Monstermatic exhaust port spews smoke.

Recycled. Fades out.

KAKU #35.

Night exterior, during repeated crashing of lightning, of the abandoned Spectre Theatre.

Recycled; fades in.

MMPR 219.

Close, semi-side angle on Alpha, standing really, really close to Viewing Globe, fretting arms up and talking, before turning and leaving.

Recycled; Sped-up.

Ending Credits


Updated 2011