#85: MMPR 222: "Zedd Waves".
Features Footage from (bold = new footage):
Zyuranger, episode 4;
and Dairanger, episodes 29 & 30.
The complete program, from "Today on" to end of Saban logo, lasts roughly 20:29;02.
"Today on" segment is about :30; by itself.
Opening is about 1:00;00 by itself.
Ending is about 0:30; by itself.
Source | Description | Edit Note |
---|---|---|
Zordon Face 1. |
Medium shot. |
Number of uses this episode: 2. |
Zordon Face 2. |
Close shot. |
Number of uses this episode: 13. |
Zordon Face Bonus. |
Superimposed above the 3 teens, giving added power. |
Number of uses this episode: 1. |
Source | Description | Edit Note |
---|---|---|
MMPR 202. |
Straight upward angle on Lunar Palace, beneath Zedd's balcony, as dark storm clouds roll across the skies above. |
Recycled. |
MMPR 202. |
Close on Zedd's face, as he raises his head and emits his red vision beam from his visor to our slight right. |
Recycled. |
MMPR 202. |
Slightly downward angle close-up of Lord Zedd on balcony, ceasing his Zedd vision, talking as camera lowers to level ground, he reaches right hand up in front of mouth region and snaps it into a fist, as Goldar lurks in background the whole time. |
Recycled; Runs longer at start than any use prior; fades to black. |
MMPR 201. |
Close, reverse angle, static shot, of Zedd's palace's balcony. |
Recycled. |
MMPR 207. |
Close, slow pan up, as throne turns toward us, Lord Zedd sitting on it, raising his right hand, and gesturing his fingers menacingly. |
Recycled. |
MMPR 206. |
Close on Goldar's face, as he looks to our lower left, talking, raising a fist briefly, nodding. |
Recycled. |
MMPR 201. |
Lord Zedd slumps on throne, drumming fingers then suddenly turns to our right, raising staff as shot zooms in on the Z tip which fires electricity. |
Recycled. |
MMPR 102. |
Command Center's alarm light spins. |
Recycled. |
MMPR 158. |
Alpha, looking up at Zordon's tube in front of console, fretting hands, arms raised and bent at elbows. |
Recycled. |
MMPR 110. |
Alpha stands at our right, at console, starts pressing buttons. |
Recycled. |
MMPR 156. |
Downward-ish angle on Alpha at main console, typing on keypad for a moment, before raising hands, elbows bent, tapping sides of head briefly as he talks with a glance upward, before leaning back down and dropping arms. Only to raise hands to head again and resume talking and fretting up to Zordon. |
Recycled. |
MMPR 145. |
Jason, Zack & Trini, in scuba gear, make their way out of the ocean and onto the beach. |
Previously deleted footage from "Something Fishy". |
MMPR 145. |
Close-up of Jason's left wrist as he peels back swimsuit and exposes his Communicator. |
Recycled, but runs longer. |
MMPR 145. |
Jason holds up arm, and says to Zack & Trini, "You guys, we got trouble. What is it, Zordon?!" They listen, then he replies, "We're on our way." Jason looks to them, saying "C'mon, guys. It's Morphin Time!", as all three look at the camera and pose. |
Recycled. |
MMPR 101 & ZYU #02. |
Standard morphing sequence, the replaced three. |
Recycled. Fades to white. |
MMPR 213. |
Downward angle on Lunar Palace, Zedd's balcony, with a bit of the red sands of Nemesis. |
Recycled. |
MMPR 203. |
As air vent fan spins, Lord Zedd steps into frame, facing our left. He then turns to us, raises hand up, and gestures fingers while lowering it. |
Recycled, but runs longer at start than prior use. |
MMPR 210. |
Goldar stands mostly out of frame, in front of us, as Zedd steps in front of him, yells at him, raises his left hand, then swipes it away, as Goldar shivers in fear. |
Recycled, but runs longer at start than prior use, and trims Zedd's leaving. |
MMPR 217. |
Darkened Command Center exterior, close, ground level angle. |
Slightly darker variant of recycled shot. |
MMPR 101 & 218. |
Standard morphing sequence, the non-replaced three. |
Recycled. White flash after each Ranger. |
MMPR 110. |
Alpha stands uncomfortably close to Viewing Globe, leaning forth and moving arms a few times, bent at elbows, as Zordon talks in background. |
Recycled, long use, includes tube edge error as was in 206. |
DAI #29. |
Zoom out from Beamcaster, crossing arms while waving, then reaching around widely for something. |
Cuts crossfade from human persona, cuts away before Japanese writing appears. The opening credits actually had this shot without the writing on it, but the editors may've not been given that to use. |
DAI #29. |
Close on Beamcaster as he holds up an apple bomb, motioning left hand about as he talks a lot. |
|
DAI #29. |
Close-up on the apple bomb in Beamcaster's hand as the fuse lights. |
Flame effect added to fuse to cover cheap jump-cut in source. |
DAI #29. |
Close on Beamcaster as he motions hand, then tosses the lit apple bomb forth. |
|
DAI #29. |
Close on Beamcaster as he holds up frog bomb, already lit, motions hand, then tosses it forth. |
|
DAI #29. |
Close on Beamcaster as he holds up bamboo bomb, already lit. |
|
DAI #29. |
Close on Beamcaster as he tosses bamboo bomb forth. |
|
DAI #29. |
Side angle on Beamcaster as he rushes in from our right, facing our left, gripping brim of his hat, pointing to our upper left with left hand, then reaching around side with right hand. |
|
DAI #29. |
Zoom out as Beamcaster pulls out his fishing rod, adjusts it, then whips it back. |
|
DAI #29. |
Beamcaster holds fishing rod up and out. |
Cuts initial casting outward. Zs and energy added. |
DAI #29. |
Side angle on Beamcaster as he finishes reeling in rod, then grips brim of hat, pulls it down, and teleports away. |
Teleportation effect added; Fades to black. |
MMPR 155. |
Downward angle on Command Center console area, as Alpha walks slowly across the center, motioning arms and talking, before finally pressing a button on the console really hard, causing him to jerk back and race across the room against his will until he hits the far console. |
Recycled, but runs longer, leading into shot from 126. |
DAI #30. |
Beamcaster, standing in front of pile of Dairanger weapons (shh!), wags finger, motions hand, then reaches around back. |
|
DAI #30. |
Close side angle as Beamcaster pulls out a lit, uhh... Buddha baby bomb (I guess?), motions hand, then tosses it forth. |
In follow-up US footage, White catches orange bomb instead, which, oddly, they did have usable footage for. |
DAI #30. |
Beamcaster catches Buddha baby bomb, nervously holding it like a hot potato. |
|
DAI #30. |
Close side angle on Buddha baby bomb as it explodes in Beamcaster's hands. |
|
DAI #30. |
Superimposed explosion erupts over Beamcaster, knocking him back. |
|
DAI #30. |
Beamcaster falls next to the pile of Dairanger weapons (shh!), he reaches out, smoking, and begins to get up. |
|
DAI #30. |
Beamcaster gets up, and pulls out a lit bundle of colored sticks of dynamite, then flings it forth. |
|
DAI #30. |
Beamcaster catches lit bundle of colored sticks of dynamite, but is unable to do anything but hold them as soon a superimposed explosion erupts over him. |
|
DAI #30. |
Beamcaster falls next to the Dairanger weapons again (huh? oh, right. Shh!), he's smoking as he reaches out, gets up, and points to our right a lot. |
Usable Saba attack on him after this is cut. |
DAI #30. |
Beamcaster stands out in middle of quarry, pulls out a sword, and holds it up. |
Cuts initial standing up. |
ZYU #04. |
Upward shot of all five Power Weapons connecting in a circle and surging with electricity. |
Electricity added. Recycled. |
ZYU #04. |
Zoom out from helmet, as Black Ranger shifts Power Axe into blaster mode before throwing it. |
Colorful prism-like effects added to Power Axe. Recycled. |
ZYU #04. |
Power Axe floats up and hovers in the air. |
Colorful prism-like effects added to Power Axe and white outline given to it. Recycled. |
ZYU #04. |
Zoom out from helmet, as Pink Ranger crosses Power Bow to her side then flings it upward. |
Colorful prism-like effects added to Power Bow as it's thrown. Recycled. |
ZYU #04. |
Power Bow materializes in a blue flash of energy, connected across the barrel of the Power Axe blaster. |
Recycled. |
ZYU #04. |
Zoom out from helmet, as Yellow Ranger twirls Power Daggers, crosses arms, then throws them upward. |
Yellow energy effects added to Power Daggers as they're crossed. Recycled. |
ZYU #04. |
Power Daggers materialize in a blue flash of energy, connected to the bottom side of the Power Bow. |
Recycled. |
ZYU #04. |
Zoom out from helmet, as Blue Ranger holds both ends of Power Lance in the air, then throws them upward. |
Blue electricity effects added to Power Lance, surging between them when held up. Recycled. |
ZYU #04. |
Power Lances materialize in a blue flash of energy, connected to the bottom side of the Power Bow next to Daggers. |
Recycled. |
ZYU #04. |
Close up of Red Ranger as he looks up, gestures arms while holding Power Sword, and leaps up. |
Recycled. |
ZYU #04. |
Red Ranger floats up to combined weapons and prepares Sword to add to them. |
Lances & Daggers, then Bow & Axe, gleam with power colors briefly. Recycled. |
ZYU #04. |
Power Sword flashes with red power as it connects with combined weapons, forming the Power Blaster in a flash of blue energy. |
Recycled. |
ZYU #04. |
Red Ranger drops back down from the air with Power Blaster in his hand. |
Power Blaster crackles with bluish electricity. Recycled. |
ZYU #04. |
After Red Ranger lands, the other four Rangers join his side, each grabbing onto the Power Blaster or (in the girls' cases) touching his shoulders. |
Power Blaster crackles with bluish electricity at the start. Recycled. |
DAI #30. |
Zoom in on Beamcaster as he races forth across the quarry, sword in the air. |
|
ZYU #04. |
Five Rangers remain together as Power Blaster unleashes five beams of power at the screen. |
Recycled. |
ZYU #04. |
Combined beam (purple at the front, red fire at center, blue edges, yellow and pink spiral outside) blasts across the screen. |
Recycled. |
DAI #30. |
Swirling red ball of energy amid pink flames spins forth into Beamcaster, striking him with a spark burst and flash of gold. |
That's the Power Cannon's attack, btw. |
DAI #30. |
Close on Beamcaster's sword as it falls to the ground at his feet. |
Cuts pan up. |
DAI #30. |
Close on Beamcaster as he flails about, hamming up his death. |
Split from prior to cut down on his hammy death. |
DAI #30. |
Explosion erupts in the middle of a quarry, sending a fireball skyward and leaving the bare field covered in flames. |
Recycled, but first in original context. Start and end are trimmed to remove Dairangers. |
MMPR 202. |
Straight upward angle on Lunar Palace, beneath Zedd's balcony, as dark storm clouds roll across the skies above. |
Recycled. |
MMPR 203. |
Close-up on balcony railing as Zedd slams his right fist down on it, causing a crackle of white electricity, spreading fingers then pulling hand away. |
Recycled. |
MMPR 203. |
As Goldar lowers sword behind him, Zedd flares with a red rage as he leans back in front of balcony railing, spreading arms out and shakes with anger, then switches staff to right hand. |
Recycled. Fades to black. |