Power Rangers Zeo

Previous Episode
Home
Next Episode

#156:

PRZ 344 "A Zeo Beginning, Part I".

Features Footage from (bold = new): Zyuranger, episodes 30 & 47; and Ohranger, episodes 1, 2, 3, 4, 9, 11, & 12.

The complete program, from opening to end of Saban logo, lasts roughly 20:36;07
(original US premiere version was 18:46;00ish, and initial rebroadcasts were 20:06;07ish).

Opening is about 1:00;00 by itself (original US broadcasts opening was 0:30).

Ending is about 0:30; by itself.

Opening Credits (original Fox Kids broadcasts)
Opening Credits (international & Disney-era repeats)


Source

Description

Edit Note

MMAR 343.

Rito & Goldar teleport up from the basement, scare Alpha & Tanya, backtalk Zordon, and teleport out with the Zeo Crystal.

Recycled; plays from the top image to the bottom;
edges given a flashback smudge effect; warps in, warps out.
The 344A premiere broadcast-only version lacks the flashbacks entirely.

MMAR 343.

The Ranger teens return to find Alpha & Tanya in a panic over the missing Zeo Crystal,
while below, the implosion device counts down.

Recycled; plays from the top image to the bottom;
edges given a flashback smudge effect; warps in, warps out.

MMAR 343.

The implosion device reaches zero, the Command Center explodes around the Rangers,
until Alpha teleports them away, where they watch it explode.

Recycled; plays from the top image to the bottom;
edges given a flashback smudge effect; warps in, warps out;
aside from altered Alpha dialogue, Billy's throwing himself onto console is cut.

MMPR 202.

Far, static exterior shot of Zedd's palace, the only movement is the fan vent's slowly spinning shadow visible on the balcony.

Recycled; transitions in.

MMPR 202.

Straight upward angle on Lunar Palace, beneath Zedd's balcony, as dark stormclouds roll across the skies above.
Suddenly, a beam of energy rings begins to fire against the place, quaking the scene and leaving smoking scorch marks on the side of the building.

Recycled, but with newly added effects.

MMPR 333.

As everything shakes, Finster scurries away, while Rita falls over and Zedd wobbles standing before throne.

Recycled, trimmed down to remove Goldar & Rito.

MMPR 333.

As everything shakes, Finster turns around and staggers off in front of the Nemesis cut-out.

Recycled.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Darkened to match lunar night; cuts before third one fires.

MMPR 202.

Straight upward angle on Lunar Palace, beneath Zedd's balcony, as dark stormclouds roll across the skies above,
as a beam of energy rings fires against the place, quaking the scene and leaving smoking scorch marks on the side of the building.

Recycled already, trimmed.

ZYU #47.

Table full of clay monster molds shakes, all the little gray and blue creatures rocking like crazy but none falling.

Recycled, with same flashes added from MMPR 201 use.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled already; Darkened; cuts start but runs fully at end.

ZYU #47.

Workshop shakes as privacy divider falls over.

Recycled, with same flashes & odd skip-back in the middle
from MMPR 201 use.

OH #02.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.


OH #01.

As a Gearship rises up in front of the screen, push forth and pan up along the orangey surface of the moon,
stopping on a far exterior of the Machine Empire Skybase against the profile of the Earth.
Quadrafighters walking to our right, others flying to our left in the distance, Gearships hovering about, and a group of Cogs walking on some scaffolding.


OH #03.

King Mondo steps into frame in front of Earth cut-out, facing our left, talking with left hand motioning.


OH #01.

Close on King Mondo, talking to our slight left while motioning right hand, he then turns more toward us,
raising and spreading arms, before turning to our right.


OH #01.

Zoom out from the clockworks of the Skybase wall, as King Mondo, Queen Machina, and Prince Sprocket step in from our left.
Mondo motions staff about while talking, the others listening.


OH #01.

Standing behind King Mondo, who soon turns around to look, Queen Machina begins to talk, stepping over to our left in front of Earth cut-out as she does.

Trims end to reduce her dialogue.
This shot came before the prior two in source.

OH #01.

Earth cut-out in background, King Mondo turns from our left to our very slight right, talking a little while standing staff up.


OH #01.

Slow zoom in on King Mondo walking beside gear-wall, talking and motioning staff about,
while Prince Sprocket & Queen Machina take a few steps behind and to the side of him to keep pace.


OH #04.

Side angle, on King Mondo near gear-wall, as he turns from our left and gets close on us, saying something with a motioning of his arms,
while Prince Sprocket watches, and Queen Machina jerks about in a manic fit.

Trims start of him walking over as Machina bustles about.

OH #01.

Quadrafighter, tilted on its right side, heading to our left, flies swiftly over us.

Darkened.

OH #01.

Close on Cog in Quadrafighter, pulling down on control stick with both hands.

Darkened.

OH #03.

A trio of Quadrafighters fly in formation through the sky, turning to our right together.

Darkened.

ZYU #30.

The effects of energy being released by the Zeo Crystal are recolored & stripped out of Lokar's arrival on Earth.

They use this bit a lot, don't they?

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled; Darkened; cuts before third one fires.

OH #01.

Quadrafighter, tilted on its right side, heading to our left, flies swiftly over us.

Recycled already; Darkened.

OH #01.

Close on Cog in Quadrafighter, pulling down on control stick with both hands.

Recycled already; Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled again; Darkened; cuts before third one fires.

OH #01.

Quadrafighter, tilted on its right side, heading to our left, flies swiftly over us.

Recycled again; Darkened.

OH #01.

Close on Cog in Quadrafighter, pulling down on control stick with both hands.

Recycled again; Darkened.

OH #01.

Close on Quadrafighters, flying to our left, two middle bent-legs glowing and then releasing energy-ring beam.

Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled again; Darkened; cuts start but runs fully at end.

OH #01.

Close on Quadrafighters, flying to our left, two middle bent-legs glowing and then releasing energy-ring beam.

Recycled already; Darkened.

OH #01.

Trio of Quadrafighters soar toward us from the distance, soon unleashing a barrage of energy-ring beams.

Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled again; Darkened; runs fully.

OH #01.

Trio of Quadrafighters soar toward us from the distance, soon unleashing a barrage of energy-ring beams.

Recycled already; Darkened.

OH #02.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled.

OH #11.

Close on Queen Machina, talking at us, gesturing her folded fan forth, then spreading it out, then spreading arms, and pointing fan forth again.

Cuts before pan over to Mondo.

OH #12.

Slow zoom in on King Mondo, talking in front of the Royal House of Gadgetry crest on the view screen,
as Klank, Orbus, Prince Sprocket, and Queen Machina watch their leader.


OH #04.

Push forth and pan up along the orangey surface of the moon,
stopping on a far exterior of the Machine Empire Skybase against the profile of the Earth.
Quadrafighters walking to our right, others flying to our left in the distance, Gearships hovering about, and a group of Cogs walking on some scaffolding.

Same footage as earlier, but this version lacks the Gearship rising.

OH #01.

As a horde of Cogs beat their chests below, several Quadrafighters walk toward us, a few more float not far behind,
and a huge Gearship spins in the distance.

Darkened.

OH #01.

As camera pans right, Quadrafighter walks around a cloud and turns to our lower left.

Darkened.

OH #01.

Zoom out and pan right, as walking Quadrafighter scurries across a dusty, desert terrain.

Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled again; Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled again again!; Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled again again again!; Darkened.

OH #01.

Trio of Quadrafighters soar toward us from the distance, soon unleashing a barrage of energy-ring beams.

Recycled again; Darkened.

MMPR 334.

All footage in this episode of Master Vile is from the "sky transmission" shoot in "Alien Rangers of Aquitar, Part I".

Recycled, but with some extended bits; Darkened.

MMAR 342.

Upward angle on the Command Center exterior, showing much of the mountain below it.
The final pieces of the building return to their proper spot, as the whole place ceases glowing, restored to its original condition.

Recycled, but the effects at the start are new.

MMAR 342.

Pan down from the blue sky onto an upward angle on the Command Center exterior, the mountain beneath it dominating the shot.

Recycled; fades in from black.

OH #02.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled.

OH #09.

Slow zoom in over the rotating gearworks of the Machine Skybase onto King Mondo, who paces back and forth, talking, motioning his staff about,
while Klank, Orbus, Prince Sprocket, and Queen Machina hang around to our left.

Cuts end to reduce dialogue; Freeze frame at end,
then TBC and Executive Producer credits come and go; fades to black.

PRZ 344.

30 second montage of bloopers from the ep.

Altered to fit in end credits.


Updated 2011