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#176:
PRZ 363 "Found and Lost".
Features Footage from (bold = new): Ohranger, episodes 1, 3, 5, 6, 8, 9, 13, 20, 21, 22, 23, & 30.
The complete program, from opening to end of Saban logo, lasts roughly 20:38;21.
Opening is about 1:00;00 by itself.
Ending is about 0:30; by itself.
ZORDON FACE 1. |
Zordon in his Power Chamber plasma tube. |
Number of uses: 3. |
Source |
Description |
Edit Note |
|---|---|---|
OH #13. |
Far exterior of the Machine Empire Skybase against the profile of the Earth. |
Recycled; Transtions in. |
OH #08. |
Zoom out as Prince Sprocket waddles over to our slight left, in front of view screen, talking as he motions arms, |
Recycled, split. |
OH #08. |
As King Mondo stands beside her, zoom in on Queen Machina in front of Earth cut-out, talking to our right, |
Recycled. |
OH #08. |
Continued from two shots ago, Prince Sprocket, in front of view screen, talks as he motions arms, |
Recycled, split. |
OH #09. |
Slow zoom in over the rotating gearworks of the Machine Skybase onto King Mondo, who paces back and forth, |
Recycled, but runs fully. |
OH #01. |
Far exterior of the Machine Empire Skybase against the profile of the Earth. |
Recycled. |
OH #30. |
Reverse angle, King Mondo talking at us, while the Orbus-holding Klank in the background takes off a headset, |
Recycled. |
OH #30. |
Close on King Mondo talking at us, pointing with his left hand. |
Recycled. |
MMPR 332. |
Diagonally downward right pan from the sky, to the Command Center exterior, close, ground level angle. |
Recycled. |
OH #01. |
Push forth and pan up along the orangey surface of the moon, |
Recycled, trims gearship rising. |
OH #06. |
Zoom out from King Mondo as he turns toward us, talking with some staff motioning. |
Recycled. |
OH #06. |
With Orbus on his left shoulder, Klank talks at us, nodding, raising both hands, lowering them, |
Recycled. |
OH #23. |
Close on Queen Machina, clenching both fists and talking angrily. |
Recycled. |
OH #06. |
While Orbus hovers behind him, Klank talks at us, briefly covering face, looking apprehensive. |
Recycled. |
OH #08. |
Close on King Mondo, Earth cut-out behind him, as he talks at us, gesturing left hand about, patting gut briefly. |
Recycled. |
OH #06. |
Queen Machina walks right around King Mondo, talking and closing her fan. |
Recycled. |
OH #03. |
Close on King Mondo, facing our slight right, stepping forward a little, talking the whole time with a lot of left-hand movements. |
Recycled. |
OH #21. |
Close-up on Queen Machina, facing us, talking and fully opening her fan partially out of frame. |
Recycled. This and the last 8 shot sequence taken from 359. |
OH #22. |
A close group of identical apartment buildings erupt and explode brightly. |
Altered to fit in Viewing Screen. |
OH #22. |
Brief, downward shot of civilians amid falling rubble. |
Altered to fit in Viewing Screen. |
OH #22. |
Radio antenna atop a building explodes completely, taking building with it. |
Altered to fit in Viewing Screen. |
OH #22. |
Giant Mace Face in ball mode rolls down the city streets, spark bursting all around him. |
Altered to fit in Viewing Screen. |
OH #22. |
Side angle, on giant Mace Face in ball mode rolling down the city streets, spark bursting all around him. |
Altered to fit in Viewing Screen. |
OH #01. |
Close-up on Zeonizer, the golden disc thing already popped up, releasing a shimmering green light. |
Recycled. |
PRZ 345 & OH #13. |
Kat calls for Zeo Ranger 1, Pink, as said color energy flashes about, a green grid overlaying on her body. |
Recycled. |
PRZ 345 & OH #06. |
Tanya calls for Zeo Ranger 2, Yellow, as said color energy flashes about, a green grid overlaying on her body. |
Recycled. |
PRZ 345 & OH #05. |
Rocky calls for Zeo Ranger 3, Blue, as said color energy flashes about, a green grid overlaying on his body. |
Recycled. |
PRZ 345 & OH #06. |
Adam calls for Zeo Ranger 4, Green, as said color energy flashes about, a green grid overlaying on his body. |
Recycled. |
PRZ 345 & OH #01. |
Tommy calls for Zeo Ranger 5, Red, as said color energy flashes about, a green grid overlaying on his body. |
Recycled. |
OH #22. |
Red Battlezord is launched from cannon at Zord hangar, into a speeding twirl through the sky. |
Recycled, per source, last two shots flipped. |
OH #22. |
Red Battlezord does repeated forward-flipping, dropping down in midair as it does. |
|
OH #22. |
Red Battlezord, in standing position, drops down through the air while facing our left. |
|
OH #22. |
Ground-level of Red Battlezord's feet landing before us. |
Recycled per source. |
OH #22. |
Close on Red Battlezord, arms in battle ready position, looking especially defensive. |
|
OH #22. |
Mace Face in ball mode rolls forth, spark bursting ground as it passes over it. |
|
OH #22. |
Side angle as Red Battlezord is standing, posed, when Mace Face in ball mode slams sparkily into its chest. |
|
OH #22. |
In Red Battlezord cockpit, spark and smoke bursts as the place shakes around Red. |
|
OH #22. |
Smoking Red Battlezord partially in foreground, Mace Face in ball mode turns, pan left as Zeo Megazord entering the scene. |
|
OH #22. |
In Zeo Megazord cockpit, Green sits in pilot seat, nod-talking and leaning forth for a moment, |
|
OH #22. |
Close-up on Zeo Megazord's head as the Zeo Four Battle Helmet slides down over it, flashing happening just off-frame. |
Recycled per source. |
OH #22. |
In Zeo Megazord cockpit, Green in pilot seat, nod-talking as he lifts his right thumb, then reaches downward. |
|
OH #22. |
Zeo Megazord motions arms about, as it fires green electricity from its golden-horned helmet. |
Recycled per source. |
OH #22. |
Mace Face in ball mode spark bursts, then lifts up and hovers away. |
|
OH #22. |
Mace Face in ball mode swings from side to side, spark bursting into Zeo Megazord or Red Battlezord each time. |
|
OH #22. |
Zoom in on King Mondo, observing the scene as he walks in, Klank with Orbus and Cogs at his side. |
|
OH #22. |
King Mondo watches in foreground, as Mace Face ball swings sparkily into both of the Zords. |
|
OH #22. |
Close on King Mondo, talking with wand and arm raising, as Klank with Orbus nods. |
Trims start heavily to reduce dialogue. |
OH #22. |
Reverse angle in Red Battlezord cockpit, as Red watches Mace Face ball sparkily rolling toward him. |
|
OH #22. |
In Red Battlezord cockpit, Red grips controls, nod-talks, then looks directly up. |
|
OH #22. |
Red Battlezord shoots directly up into the air thanks to a downward whip pan. |
|
OH #22. |
Mace Face in ball mode rolls to a stop, then warps into his humanoid mode, |
Effects added. |
OH #22. |
Mace Face leaps toward Red Battlezord, sparkily slashing it with his elongated fingernails. |
|
OH #22. |
Red Battlezord falls to the ground roughly, spark bursting. |
|
OH #22. |
Mace Face flips into the air again and warps back into ball mode. |
Effects added. |
OH #22. |
Mace Face ball slams sparkily into Red Battlezord once more. |
|
OH #22. |
Staggering back, smoking, Red Battlezord is held steady by Zeo Megazord, which then looks forth. |
|
OH #22. |
Mace Face warps out of ball mode, stands up, and unleashes electricity from his eyes. |
Warp effect added. |
OH #22. |
Zeo Megazord & Red Battlezord spark burst brightly. |
|
OH #22. |
Red Battlezord cockpit spark bursts, smokes, and shakes. |
|
OH #22. |
Green-piloted Zeo Megazord cockpit spark bursts, smokes, and shakes. |
|
OH #20. |
In Red Battlezord cockpit, Red sits up, nod-talking to our slight right. |
|
OH #22. |
Zoom in on Mace Face, gesturing arms up and down in a frenzy. |
Cuts before Japanese text appears. |
OH #22. |
Zeo Megazord & Red Battlezord, still smoking, notice their enemy and pose battle ready together. |
|
OH #22. |
Close-up, pan down, Mace Face's right spiked shoulder, to his left hand, flexing claws. |
|
OH #22. |
Close-up side angle of Mace Face's maced face, as he pinches his claws about. |
|
OH #22. |
Mace Face whips arms up and down and about. then spreads them out. |
|
OH #22. |
Zoom in on Zeo Megazord & Red Battlezord, looking at one another. |
|
OH #22. |
In Red Battlezord cockpit, Red looks forward but down, nod-talking and sitting up a little. |
Fades to black. |
OH #22. |
Schematics of Zeo Megazord & Red Battlezord on computer screen come together to form intended new formation. |
As you can see, they blocked out Ohranger name for it. |
OH #20. |
Red Ranger materializes into Red Battlezord's cockpit, gripping controls. |
Recycled. |
OH #22. |
Zeo Megazord & Red Battlezord exchange glances, side by side. |
Split. |
OH #22. |
In Zeo Megazord cockpit, Green nod-talks, raises a fist, then grips controls. |
|
OH #22. |
Continued from two shots ago, Zeo Megazord & Red Battlezord raise an arm high and against the other, while their other arms are spread out. |
Split. |
OH #20. |
In Red Battlezord cockpit, Red sits up, nod-talking to our slight right. |
Recycled. |
OH #22. |
Continued from two shots ago, Zeo Megazord & Red Battlezord keep their raised arms together, |
|
OH #22. |
In Zeo Megazord cockpit, Pink nod-talks while looking downward, Green in pilot seat also nodding |
Cuts before pan over. |
OH #22. |
Continued from two shots ago, Zeo Megazord & Red Battlezord finally break off, the electricity ceasing, |
|
OH #22. |
In Red Battlezord cockpit, Red looks about, then to our slight right, nod-talking with a hand near the dashboard. |
|
OH #22. |
In Zeo Megazord cockpit, Pink nod-talks while looking downward, Green in pilot seat also nodding |
Recycled partially, but runs fully. |
OH #22. |
Zeo Megazord & Red Battlezord exchange glances, side by side, raise an arm high and against the other, |
Recycled, but runs uncut. |
OH #22. |
Zeo Megazord & Red Battlezord exchange concerned looks, then look forth, King Mondo and company in foreground. |
Split. |
OH #22. |
In Red Battlezord cockpit, Red glips controls with both hands, nod-talking as he does. |
Trims start. |
OH #22. |
In Zeo Megazord cockpit, Green and the other three raise determined fists briefly. |
|
OH #22. |
Continued from three shots ago, Red Battlezord flees to our right, Zeo Megazord following, |
|
OH #22. |
Klank, with Orbus, points to our upper left, nod-talking to King Mondo, who responds with a hand gesture. |
|
MMAR 342. |
Pan down from the blue sky onto an upward angle on the Command Center exterior, the mountain beneath it dominating the shot. |
Recycled. |
OH #22. |
Zeo Megazord holds tightly onto Mace Face in ball mode, then flings him away. |
Prior shot of Megazord grabbing him |
OH #22. |
Mace Face falls, rolls, and warps back into humanoid form, gets up and readies claws. |
Effect added. |
OH #22. |
Mace Face unleashes electricity from his eyes. |
Trimmed, recycled, both per source. |
OH #22. |
Struck by the electricity bolts, Zeo Megazord spark bursts. |
Electricity added. |
OH #22. |
A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings. |
Recycled. |
OH #22. |
Struck by the energy rings, Zeo Megazord spark bursts and staggers back. |
Energy rings added. |
OH #22. |
Close on Yellow in her side seat in Megazord cockpit, nod-talking and turning head to our right, |
Recycled, but first in context. |
OH #22. |
Close on Quadrafighter, flying to our left, two middle bent-legs glowing and then releasing energy-ring beam. |
|
OH #22. |
A trio of Quadrafighters soar in tight formation, turning to our right while firing their beams of energy rings. |
Recycled. |
OH #22. |
Flying to our right, Quadrafighter folds its legs down as it prepares to enter crawler mode. |
Recycled, but first unaltered. |
OH #22. |
Zoom in on Quadrafighter's red signal light flashing. |
|
OH #22. |
Close on one of a Quadrafighter's floodlights opening up. Oh, thrilling. |
|
OH #22. |
Close on Quadrafighter's rotary cannon gun extending out. |
|
OH #22. |
A trio of Quadrafighters soar in tight formation, turning to our right while firing their beams of energy rings. |
Recycled. |
OH #22. |
In dramatic slow-motion, struck by the energy rings, Zeo Megazord spark bursts and staggers back. |
Energy rings added. |
OH #22. |
In Zeo Megazord cockpit, Green nod-talks, raises a fist, then grips controls. |
Recycled, cuts zoom in on Blue. |
OH #22. |
Struck by energy rings, Zeo Megazord spark bursts brightly, as does the area around it. |
Energy rings added. Fades to black. |
PRZ 363. |
30 second important deleted scene from the episode. |
Altered to fit in end credits. |
Updated 2012