Morphylogeny

Power Rangers Zeo

#157: PRZ 345: "A Zeo Beginning, Part II".

Features Footage from (bold = new footage):
Dairanger, episode 37;
and Ohranger, episodes 1, 2, 3, 4, 5, 6, 8, 10, 11, 12, & 13.

The complete program, from opening to end of Saban logo, lasts roughly 21:06;28.
(original US broadcasts were 20:36;28ish).

Opening is about 1:00;00 by itself (original US broadcasts opening was 0:30).

Ending is about 0:30; by itself.


Opening Credits (original Fox Kids broadcasts)

Opening Credits (international & Disney-era repeats)

Source Description Edit Note

ZORDON FACE 1.

Zordon in his new Power Chamber plasma tube. Here are all the main variations.

Number of uses: 17

ZORDON FACE BONUS.

Zordon in his new Power Chamber plasma tube superimposed into various scenes above the Ranger teens.

There's a few variations, but the big head remains basically the same. Number of uses: 9.

Source Description Edit Note

MMAR 342.

Pan down from the blue sky onto an upward angle on the Command Center exterior, the mountain beneath it dominating the shot.

Recycled; fades in from black; title fades in and out by the end.

Original stock.

Really far upward angle on the Command Center exterior, as if seen from way down at the base of the mountain beneath.

Fades in from black.

OH #01.

As a Gearship rises up in front of the screen, push forth and pan up along the orangey surface of the moon, stopping on a far exterior of the Machine Empire Skybase against the profile of the Earth. Quadrafighters walking to our right, others flying to our left in the distance, Gearships hovering about, and a group of Cogs walking on some scaffolding.

Recycled; transitions in.

OH #01.

An energy beam spreads out below a low-hovering Gearship, teleports an armada of Cogs onto the sandy ground.

Darkened.

OH #01.

Close, side angle, on said Cogs, as they remain squatted down and bunched over, crawling like apes forth.

Darkened. Lingering energy added; The choppy frame rate is per source.

OH #01.

Wide shot of Cogs, soon ceasing their progression, raising their posture up and pounding their chests in unison.

Darkened. The choppy frame rate is per source.

OH #02.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled.

OH #03.

Close on King Mondo, talking with some left-hand gesturing, before raising his staff high and slamming it down.

OH #03.

Klank & Orbus swiftly move out of frame to our right, as Mondo's staff smashes into pipe below the Earth cut-out, causing a steam leak to erupt.

OH #03.

Slow zoom in from across the Skybase, as King Mondo turns around, heads to the center of the room, talking while some motioning of his hand and staff, eventually turning to our right. During this, Queen Machina turns away from her husband, fretting. Prince Sprocket covers his eyes and keeps away. Klank squats down and keeps low, covering his head, while Orbus remains attached to him.

OH #08.

Slight zoom in on Queen Machina in front of Earth cut-out, talking to our right, then facing forward while some off-frame fan moving.

Start is trimmed to remove zoom in past Mondo.

OH #08.

Prince Sprocket waddles over to our slight left, in front of view screen, talking as he motions arms, King Mondo stepping into frame slightly, before him.

OH #06.

With Orbus on his left shoulder, Klank talks at us, nodding, then raising both hands.

Trimmed heavily to reduce dialogue.

OH #10.

Zoom out from King Mondo, as steam rises from the top of his crown, and a shower of sparks spews from each ear, he yells and motions arms about, eyes soon flashing.

OH #12.

Close on Prince Sprocket, facing our slight right, talking with a slapping together of his hands.

Cuts before he tips to his side and spreads arms.

OH #06.

Zoom out from King Mondo as he turns toward us, talking with some staff motioning. Queen Machina is to his left, Prince Sprocket is just a little in front of her. Klank & Orbus are to our right, and soon turn around to face the King.

OH #06.

With Orbus on his left shoulder, Klank talks at us, nodding with both hands already raised, then is just beginning to lower them.

Recycled, but trimmed to the hands raised and runs a little longer.

OH #12.

Facing our left in front of Earth cut-out, King Mondo talks, turning more forward as he motions left hand about, briefly lifting staff.

Trims start to remove his stepping into frame.

OH #06.

With Orbus on his left shoulder, Klank talks at us, nodding, raising both hands, lowering them, then raising right hand before mouth with index finger up, then holding out right palm.

Recycled, but runs fully for first time.

OH #05.

Standing beside Earth cut-out, King Mondo pounds base of his staff against the floor, then raises it and spreads arms, talking.

Cuts well before Japanese text appears.

OH #12.

Slow zoom in on King Mondo's face, as he talks, rising up and down and motioning arm and staff out of frame while doing so.

Trims start of zoom in, and cuts before Japanese title appears.

MMAR 342.

Upward angle on the Command Center exterior, showing much of the mountain below it.

Recycled.

OH #12.

Facing our left in front of Earth cut-out, King Mondo talks, turning more forward as he motions left hand about, briefly lifting staff.

Recycled, but runs fully; altered to fit in Viewing Screen.

OH #11.

Close on Queen Machina, talking at us, gesturing her folded fan forth, then spreading it out, then spreading arms.

Recycled, altered to fit in Viewing Screen.

OH #08.

Close on Prince Sprocket, talking excitedly while motioning arms, looking to our left, then turning forward while continuing for a moment.

Trimmed heavily; Altered to fit in Viewing Screen.

OH #11.

Close on Klank, hands clamped, he then winds his arms around, and quickly exits, stage left, leaving Orbus hovering in place.

Altered to fit in Viewing Screen.

OH #04.

King Mondo, Queen Machina, and Klank & Orbus gather around Prince Sprocket, who yacks and throws up his dinky arms cheerfully.

Trimmed heavily on both ends; Altered to fit in Viewing Screen.

OH #01.

Far exterior of the Machine Empire Skybase against the profile of the Earth. Quadrafighters walking to our right, others flying to our left in the distance, Gearships hovering about, and a group of Cogs walking on some scaffolding.

Recycled, shortened to remove push in and pan-up; Altered to fit in Viewing Screen.

OH #01.

An energy beam spreads out below a low-hovering Gearship, teleports an armada of Cogs onto the sandy ground.

Darkened, Recycled; Altered to fit in Viewing Screen.

OH #01.

As a horde of Cogs beat their chests below, several Quadrafighters walk toward us, a few more float not far behind, and a huge Gearship spins in the distance.

Darkened, Recycled; Altered to fit in Viewing Screen.

OH #01.

Wide shot of Cogs, soon ceasing their progression, raising their posture up and pounding their chests in unison.

Darkened, Recycled; Altered to fit in Viewing Screen.

OH #01.

Wide shot of Cogs continuing to pound their chests in unison.

Darkened; Altered to fit in Viewing Screen.

OH #01.

Close-up, semi-side angle, on a Cog's chest as it beats its fist against it.

Darkened; Altered to fit in Viewing Screen. Cuts prior pan across Cogs' bent knees, and also cheesy head spin effect shot.

OH #01.

Extreme close-up on Cog's head as it lifts its face up a little.

Darkened; Altered to fit in Viewing Screen.

OH #01.

Wide shot of Cogs continuing to pound their chests in unison.

Recycled already; Darkened; Altered to fit in Viewing Screen.

OH #03.

A trio of Quadrafighters fly in formation through the sky, turning to our left together.

Recycled; Mirror-flipped; Darkened; Transitions in.

OH #01.

Quadrafighter, tilted on its right side, heading to our left, flies swiftly over us.

Recycled; Darkened.

OH #01.

In Quadrafighter cockpit, the Cog pilot maintains a grip on the control stick, while leaning out to our left, looking down below.

Darkened.

OH #03.

A trio of Quadrafighters turning to our left together.

Recycled; Trimmed to end; Mirror-flipped; Darkened.

OH #02.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled.

OH #03.

Close on Prince Sprocket, talking with copious amounts of gesturing of both arms simultaneously.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled; Darkened; cuts before third one fires.

OH #01.

Quadrafighter, tilted on its right side, heading to our left, flies swiftly over us.

Recycled; Darkened.

OH #01.

Close on Cog in Quadrafighter, pulling down on control stick with both hands.

Recycled; Darkened.

OH #01.

Close on Quadrafighter, flying to our left, two middle bent-legs glowing and then releasing energy-ring beam.

Recycled; Darkened.

OH #01.

A trio of Quadrafighters soar in tight formation, turning to our left while firing their beams of energy rings.

Recycled; Darkened; cuts start but runs fully at end.

DAI #37.

Serpentera flies to our left, silhouetted against the full moon.

Recycled.

DAI #37.

Very close in front of the screen, pan right across the long body of Serpentera, lightning flashing off-frame.

After all of this time, looks like they forgot they never used this shot!

DAI #37.

Very close in front of the screen, pan right across the long body of Serpentera, lightning flashing off-frame.

Recycled already.

MMPR 232.

Lord Zedd sits on throne in Serpentera cockpit, putting his right palm to his face in shame for a moment, then pointing forth and shaking head, resolved, lightning briefly flashing off-frame.

Only a second or so at start is recycled, it's a mostly-unseen, previously-deleted bit.

DAI #37.

Slightly upward angle on the underside of Serpentera, flying straight ahead, through outer space.

Recycled; cuts before we see Earth; transitions out.

MMAR 342.

Upward angle on the Command Center exterior, the mountain beneath it dominating the shot.

Recycled; cuts pan down; Transitions in.

Original stock.

Nearly straight upward shot of the Command Center exterior, situated just below the mountain beneath its base.

Fades in from black.

OH #01.

Close on a few Quadrafighters floating toward the screen, the Cogs pilots punching a fist in the air, as a huge Gearship spins in the distance.

Altered to fit in Viewing Screen.

OH #01.

Close on Cog in Quadrafighter, pulling down on control stick with both hands.

Recycled; Altered to fit in Viewing Screen.

OH #01.

Flying to our right, Quadrafighter folds its legs down as it prepares to enter crawler mode.

Altered to fit in Viewing Screen.

OH #01.

Close on Cog in Quadrafighter, keeping a tight grip on control stick, as the craft shifts about.

Altered to fit in Viewing Screen.

OH #01.

As camera pans right, Quadrafighter walks around a cloud and turns to our lower left.

Recycled; Altered to fit in Viewing Screen.

OH #02.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled; transitions in.

OH #04.

King Mondo, Queen Machina, and Klank & Orbus gather around Prince Sprocket, who yacks and throws up his dinky arms cheerfully.

Recycled, but unaltered, though trims end.

OH #10.

Close on Prince Sprocket, in front of Royal House of Gadgetry crest, talking with motioning of both hands.

Trimmed to reduce dialogue.

OH #03.

Close on King Mondo, facing our slight right, stepping forward a little, talking the whole time with a lot of left-hand movements.

OH #08.

Close on Prince Sprocket, talking excitedly while motioning arms, looking to our left, then turning forward while continuing for a moment.

Recycled, but unaltered, though end is still trimmed off.

OH #04.

Slow zoom out from King Mondo, as he talks down toward Prince Sprocket, before pointing at Klank & Orbus, while Queen Machina looks on.

Cuts end to reduce dialogue.

OH #11.

Close on Klank, hands clamped, he then winds his arms around, and quickly exits, stage left, leaving Orbus hovering in place.

Recycled, but unaltered, though end is trimmed; transitions out.

MMAR 342.

Pan down from the blue sky onto an upward angle on the Command Center exterior, the mountain beneath it dominating the shot.

Recycled; fades in.

OH #01.

Far exterior of the Machine Empire Skybase against the profile of the Earth. Quadrafighters walking to our right, others flying to our left in the distance, Gearships hovering about, and a group of Cogs walking on some scaffolding.

Recycled, shortened to remove push in and pan-up; transitions in.

OH #05.

Close on King Mondo, talking, looking a little angry as he points his left hand forth and motions arm.

Cuts before he turns around.

OH #04.

As King Mondo talks and motions staff while facing our left, Queen Machina behind him appears to laugh. As the royal couple turns to each other, Prince Sprocket comes waddling in from our left.

Trims zoom out at start, split.

OH #08.

Close on Prince Sprocket, talking excitedly while motioning arms, looking to our left, then turning forward while continuing for a moment.

Recycled again.

OH #04.

Continued from two shots ago, Prince Sprocket talks while waddling to our right, King Mondo stamping his staff stick down a few times, and Queen Machina watching her son.

Split, trims end to reduce dialogue.

OH #05.

King Mondo, facing our left, steps up to edge of Earth cut-out, talking and motioning arms.

Trims start to remove visibility of Adrian.

OH #08.

King Mondo turns away from our left, as Queen Machina, to our right, begins to talk to him, folding up her fan.

Trimmed to end of sequence only.

OH #06.

Close on Queen Machina, facing our left, pointing folded fan that direction, where we see Mondo's staff tip barely come into frame.

Trimmed heavily to remove zoom out.

OH #08.

King Mondo turns back to our left, talking as Queen Machina begins to fan herself.

Stuff trimmed from two shots ago, played entirely in reverse!

OH #01.

Close-up on Zeonizer, opened so the golden disc thing is popped up, releasing a shimmering green light.

OH #13 & #01.

Kat calls for Zeo Ranger 1, Pink, as said color energy flashes about, a green grid overlaying on her body. Briefly, we cut to an outstretched arm morphing into a gloved Zeo Ranger hand. Cut back to Kat, as the rising energy covers her completely, becoming the Pink Zeo Ranger, visor and costume circuits shimmering with power.

Backdrop is a close-up of the Zeonizer with Ranger-specific shimmering. That arm belongs to Red in source. Grid and suit are superimposed over from Sentai footage.

OH #06 & #01.

Tanya calls for Zeo Ranger 2, Yellow, as said color energy flashes about, a green grid overlaying on her body. The rising energy covers her completely, becoming the Yellow Zeo Ranger, visor and costume circuits shimmering with power.

Backdrop is a close-up of the Zeonizer with Ranger-specific shimmering. Grid and suit are superimposed over from Sentai footage.

OH #05 & #01.

Rocky calls for Zeo Ranger 3, Blue, as said color energy flashes about, a green grid overlaying on his body. The rising energy covers him completely, becoming the Blue Zeo Ranger, visor and costume circuits shimmering with power.

Backdrop is a close-up of the Zeonizer with Ranger-specific shimmering. Grid and suit are superimposed over from Sentai footage.

OH #06 & #01.

Adam calls for Zeo Ranger 4, Green, as said color energy flashes about, a green grid overlaying on his body. The rising energy covers him completely, becoming the Green Zeo Ranger, visor and costume circuits shimmering with power.

Backdrop is a close-up of the Zeonizer with Ranger-specific shimmering. Grid and suit are superimposed over from Sentai footage.

OH #01.

Tommy calls for Zeo Ranger 5, Red, as said color energy flashes about, a green grid overlaying on his body. The rising energy covers him completely, becoming the Red Zeo Ranger, visor and costume circuits shimmering with power.

Backdrop is a close-up of the Zeonizer with Ranger-specific shimmering. Grid and suit are superimposed over from Sentai footage.

OH #12.

Close-up on Cog's face as its eye region slides up, exposing clockwork eyes. Cut to extreme close-up of its eyes as they flash with energy being released.

OH #05.

King Mondo watches the view screen on his left, as the Zeo Rangers pose victoriously.

Trimmed; US footage superimposed into Sentai.

OH #08.

Facing our left, King Mondo talks a lot, motioning his arms, as Queen Machina fans herself. He soon ceases speaking, and turns to our slight right, as Machina begins to talk to him, folding up her fan.

Recycled, but runs fully and unaltered for first time.

OH #06.

Close on Queen Machina, facing our left, pointing folded fan that direction, zoom out slightly as she approaches King Mondo, talking to him.

Recycled, but runs fully.

OH #05.

Close on King Mondo, talking as he motions left hand widely to our right.

Cuts before he leans way back.

OH #08.

King Mondo turns back to our left, talking as Queen Machina begins to fan herself.

Recycled, trimmed heavily, plays in reverse again.

OH #01.

Standing behind King Mondo, who soon turns around to look, Queen Machina begins to talk, stepping over to our left.

Recycled, trimmed.

OH #01.

Close on King Mondo, talking to our slight left while motioning right hand, he then turns more toward us, raising and spreading arms, before turning to our right.

Recycled.

OH #01.

Zoom out from the clockworks of the Skybase wall, as King Mondo, Queen Machina, and Prince Sprocket step in from our left. Mondo motions staff about while talking, the others listening.

Recycled.

OH #01.

Earth cut-out in background, King Mondo turns from our left to our very slight right, talking a little while standing staff up.

Recycled.

OH #04.

Zoom in close on King Mondo, saying something with a motioning of his arms, while off in the background Prince Sprocket watches, and Queen Machina jerks about in a manic fit.

Recycled, trimmed heavily; fades to black.

PRZ 345.

30 second montage of bloopers from the ep.

Altered to fit in end credits.