Power Rangers Zeo

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#160:

PRZ 348 "For Cryin' Out Loud".

Features Footage from (bold = new): Ohranger, episodes 1, 3, 4, 5, 6, 8, 11, 12, 14, 16, 20, 29, & the Movie.

The complete program, from opening to end of Saban logo, lasts roughly 21:03;27.

Opening is about 1:00;00 by itself.

Ending is about 0:30; by itself.

Opening Credits


ZORDON FACE 1.

Zordon in his new Power Chamber plasma tube.
There's a few slight variations of his looking left or right more, but who cares?

Number of uses: 1.

Source

Description

Edit Note

MMPR 115.

Angel Grove High entryway, as guy & girl enter school, couple stands there talking, and girls stand inside.

Recycled; transitions in; 247's use.

OH #12.

King Mondo, Prince Sprocket, and Queen Machina watch Baby Joey crying on the viewscreen.

Recycled with US footage insert.

OH #11.

Close on King Mondo, by Earth cut-out's edge, talking at us, motioning left arm about as he speaks.

Start is previously unused, but end is recycled, but cuts before lean back.

OH #11.

Close on Queen Machina, talking at us, folding spreaded fan, then pointing it forth.

Mirror-flipped.

OH #12.

Slow zoom in on King Mondo, talking in front of the Royal House of Gadgetry crest on the view screen,
as Klank, Orbus, Prince Sprocket, and Queen Machina watch their leader.

Recycled.

OH #11.

Close on Prince Sprocket, talking with excited arm gestures, as Klank & Orbus look on behind him.

Trimmed heavily at both ends to reduce dialogue.

OH #01.

Close-up side angle on Orbus, on Klank's shoulder, as he nods to our slight right.


OH #11.

Queen Machina talks to our right, then turns forward to face our slight right.

Recycled, trims end.

OH #20.

Close on Prince Sprocket, in front of Royal House of Gadgetry crest, talking to our upper left with arm motioning.

Recycled, trimmed to end of sequence;
mirror-flipped.

OH #04.

Close on Klank, Orbus on his shoulder, as he talks with some left arm motioning, then bows.


OH #20.

Close on Prince Sprocket, in front of Royal House of Gadgetry crest, raising head and talking to our upper left.

Recycled, trimmed to end of sequence;
mirror-flipped.

OH #12.

Beside the viewscreen, King Mondo talks, motioning hand and staff.
Then slow zoom in on King Mondo's face, still talking, rising up and down and motioning arm and staff out of frame while doing so.

Recycled, trimmed.

OH #29.

Klank is pointing to our right off into space, then turns to face us, speaks briefly and bows, Orbus, in his arms, does the same.

Trimmed to remove start.

OH #12.

Close-up on King Mondo talking, as he keeps facing our slight left, moving about in place a lot.

Recycled, trimmed to end.

OH #29.

Clutching the right side of his head for a moment, Klank bows,
then points to our right, off into space, then turns to face us, Orbus in his arms.

Here's the part trimmed off of two shots ago, a few seconds at end recycled;
transitions out.

OH #12.

Baby Joey sleeps soundly in his crib, lit only by the moonlight.


OH #12.

Toy doll glows and glistens with magical glittering as it floats up from toy box.

Glowing and sparkling effect added.

OH #12.

The sparkling toy doll floats up into the air, and in a flash of light and designs,
transforms into Boo-Hoo the Clown, flapping open his hands.

Glowing and sparkling effect added to toy.

OH #12.

Close-up on Boo-Hoo's central subwoofer speaker on his chest.

Pushed up in sequence.

OH #12.

Extreme close-up on Boo-Hoo's face, as his golden, slanted eyes wiggle up and down.

Pushed back in sequence.

OH #12.

Close-up side shot of Boo-Hoo's three back-pipes.


OH #12.

Close on Boo-Hoo, as he raises his head up, and rotates it around to our left,
then suddenly reverses back to the start and closes.

Reversing at end added;
follow-up shot removed due to Japanese text.

OH #12.

Extreme close-up on Boo-Hoo's face, as his golden, slanted eyes wiggle up and down.

Recycled already.

OH #12.

Boo-Hoo the Clown stands there, flapping open his hands.

Recycled, trimmed down to post-creation stuff.

OH #12.

Extreme close-up on Boo-Hoo's face, as his golden, slanted eyes wiggle up and down.

Recycled again, trimmed down.

OH #12.

Side angle on Boo-Hoo, wiggling eyes as he looks down to our right.
Pan up his pointed head to the orb at its peak, which releases rings of energy.

Mirror-flipped.

OH #12.

Baby Joey sleeps soundly in his crib, lit only by the moonlight, as the rings of energy strike him in waves.

Recycled; effects added.
Replaces close-up of Japanese Joey counterpart.

MMPR 151.

Static image of Angel Grove High School crest sign, tilted angle, high on building exterior.

Recycled.

OH #08.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled.

OH #01.

Close on Prince Sprocket, hobble-hopping into position in front of clockwork-wall, yakking and waving his arms.


OH #06.

King Mondo talkings with some staff motioning. Queen Machina is to his left, Prince Sprocket is just a little in front of her.
Klank & Orbus are to our right, and soon turn around to face the King.

Recycled, cuts zoom out.

OH #01.

Close-up on Orbus in front of clockwork-wall, motioning body in a brief bit of talking.


OH #14.

Close-up on Prince Sprocket, hopping about in place, motioning arms excitedly, and talking to our slight upper right.


OH #01.

Close-up on Orbus in front of clockwork-wall, motioning body in a brief bit of talking.

Recycled already.

OH #01.

Close on Prince Sprocket, hobble-hopping into position in front of clockwork-wall, yakking and waving his arms.

Recycled already; trimmed to end.

OH #14.

Zoom in on King Mondo, beside Earth cut-out, talking to our slight right, his staff passing in our way several times.

Recycled.

OH #01.

Slow zoom on Queen Machina talking, turning around in front of Earth cut-out as she gestures fan.

Recycled but runs longer;
trims out all Mondo stuff at start.

OH #05.

Standing beside Earth cut-out, King Mondo pounds base of his staff against the floor, then raises it and spreads arms, talking.

Recycled.

OH #05.

Close on King Mondo, as he talks toward us, spreading staff and arm just out of frame, as shot begins to zoom out.

Trims zoom out.

MMAR 342.

Upward angle on the Command Center exterior, the mountain beneath it dominating the shot.

Recycled.

OH #12.

Slight track around Boo-Hoo as he talks to our right, and motions his pair of weapons.

Cuts start to remove Japanese girl in front of him.

OH #12.

Side angle on Boo-Hoo as he talks to our right, and motions his pair of weapons.

Recycled; altered to fit in Viewing Screen.

OH #12.

Far shot of Boo-Hoo as he stands out in the open, motioning weapons, raising staff into the air.

Altered to fit in Viewing Screen.

OH #12.

Close up on Boo-Hoo's head-tip orb as it releases rings of energy again.

Altered to fit in Viewing Screen.

OH #12.

Boo-Hoo turns from our slight right, to our left, holding weapons ready.

Altered to fit in Viewing Screen.

OH #12.

Close-up on Boo-Hoo's shoulder gauge as it raises to the right, passing the redline.

Altered to fit in Viewing Screen.

OH #12.

Boo-Hoo, now inside a room somewhere, bounces about while slapping his hand against his tambourine weapon
like he's playing it.

Altered to fit in Viewing Screen.

OH #12.

Zoom out, as Boo-Hoo now stands amid a gang of angry Cogs carrying gear-spears.


OH #01.

Close-up on Zeonizer, the golden disc thing pops up, releasing a shimmering green light.

Recycled.

OH #01.

Briefly, we cut to an outstretched arm morphing into a gloved Zeo Ranger hand.

Recycled.

OS & OH #01.

Tommy stands frozen, as the green grid overlays his body. The rising energy covers him completely,
becoming the Red Zeo Ranger, visor and costume circuits shimmering with power.

Different, "no talking" version.

OH MOVIE.

In a four-square shot, Green, Blue, and Yellow & Pink finish morphing.

Zoomed in to avoid letterbox bars at top and bottom.
Oddly they didn't use Oh #12's version.

OH #12.

Boo-Hoo finishes motioning staff, as the Cogs rush forth in a rage.

Trims start;
prior shot of team posing is replaced by US footage
to include Pink taking care of Joey.

OH #12.

Pan left as the Zeo Rangers rush into battle with the Cogs, push in on Red as he tangles with one then grabs the spear of another.


OH #12.

Upward shot of Red kicking Cog away, avoiding another's spear then beating it down, before kicking forth off-screen.


OH #12.

Reverse angle on Red's leg kicking into Cog, causing it to collapse back into two fellow Cogs, knocking them all down.
As they fall, a fourth one steps in, looking miffed.


OH #12.

Close-up on Cog's face as its eye region slides up, exposing clockwork eyes.
Cut to extreme close-up of its eyes as they flash with energy being released.

Recycled, but first in original context.

OH #12.

The repeated pairs of eye-energy shoot at Red Ranger, spark bursting around him as he dives to our left.


OH #12.

Zoom out from Boo-Hoo, as he begins to motion arms, causing bluish energy rings to emanate from his chest speaker.


OH #12.

The sonic energy pulses against the five Zeo Rangers, causing them to clutch their helmets as their surroundings pulsate.


OH #12.

Close-up on Boo-Hoo's speaker as the energy continues to radiate forth from it.


OH #12.

The rings of sonic energy flow into Red Ranger, causing him agony as he clutches his helmeted ears.


OH #12.

Close-up on Boo-Hoo's speaker as the energy continues to radiate forth from it.

Recycled, per source.

OH #12.

The rings of sonic energy flow into Blue & Pink, causing them agony as they clutches their helmeted ears.


OH #12.

Close-up on Boo-Hoo's speaker as the energy continues to radiate forth from it.

Recycled again, per source.

OH #12.

The rings of sonic energy flow into Yellow & Green, causing them agony as they clutches their helmeted ears.


OH #12.

Boo-Hoo whips staff around in the air, then thrusts it forth, firing repeated blue-beams from its tip to our slight right.


OH #12.

The blue-beams strike the ground around the five head-clutching Rangers, spark bursting them off their feet.


OH #12.

Boo-Hoo spreads arms twice, with weapons held out at sides, victoriously.

Cuts before he turns and runs off;
Follow-up sequence of team chasing Boo-Hoo cut due to Japanese civilian involvement.

OH #03.

Close on King Mondo, facing our slight right, stepping forward a little, talking the whole time with a lot of left-hand movements.

Recycled; transitions in.

OH #04.

Close on Klank, Orbus on his shoulder, as he talks with some left arm motioning, then bows.

Recycled already.

OH #12.

Slow zoom in on King Mondo's face, as he talks, rising up and down and motioning arm and staff out of frame while doing so.

Recycled, but fullest use yet.

MMAR 342.

Upward angle on the Command Center exterior, showing much of the mountain below it.

Recycled.

OH #12.

Upward zoom in onto Boo-Hoo with Klank & Orbus, looking down over side of upper platform of building.

Trims start to reduce length of zoom.

OH #12.

As Boo-Hoo stands next to him, Klank reaches up and out with right hand, holding Orbus in his left.
He talks as shot begins to zoom in on his contemplative gesturing.

Trims end heavily.

OH #12.

Sharp zoom in upward to baby carriage sitting on edge of open stairwell on side of structure.


OH #12.

Close on Klank, reaching out with right hand briefly, nodding as Orbus jerks about, talking.
Finally, Klank turns to our left.


OH #12.

Quick shot of Boo-Hoo spreading weapon-wielding arms out at sides.

Cuts before he fires weapon.

OH #12.

Pan up along structure onto the baby carriage sitting on corner of stairway.

Plays in reverse of source, but trimmed.

OH #12.

Alpha's sensors locate Baby Joey's carriage.

Superimposed still image of shot,
which is actually from Boo-Hoo's later growing scene.

OH #12.

Sharp zoom in upward to baby carriage sitting on edge of open stairwell on side of structure.

Recycled.

OH #12.

Upward zoom in onto Boo-Hoo with Klank & Orbus, looking down over side of upper platform of building.

Recycled but runs fully at start.

OH #12.

Close on Klank, talking to our slight left with some hand gesturing, followed by Orbus doing some talking.


OH #12.

Pink, Yellow, Green, and Blue Rangers pose for battle, then rush into action.


OH #12.

As the camera tracks left around the fight, the four Rangers engage the Cogs in battle.

Cuts before pan up to unmorphed Red above.

OH #12.

Boo-Hoo spreads weapon-wielding arms out at sides, then thrusts staff forth.

Partially recycled, but runs fully.

OH #12.

While the Rangers keep the Cogs at a stand-still, zoom in on Green as he looks upward right and nod-talks.


OH #12.

Close on Klank, gesturing right hand, nodding as Orbus jerks about, talking, before finally turning to our left.

Recycled, trimmed.

OH #12.

As his weapons shimmer with energy, Boo-Hoo spreads weapon-wielding arms out at sides, then thrusts staff forth, firing power.

Recycled, but with added effects.

OH #12.

Slight zoom out as monster's energy strikes against underside of building, causing a superimposed explosion.

Zoom and energy effects added.

OH #12.

The four ground-floor Rangers watch upward our slight left in horror, reaching out in protest.


OH #12.

Baby Joey had become a different child as the area shakes, crying debris falling around him,
while his carriage slowly rolls forth.

The one, easily reshootable shot is why they cast an Asian baby for the role in US footage.

OH #12.

Close side downward angle on carriage's wheels as they roll quickly down the rusty steps.


OH #12.

Inexplicably, the baby carriage is freefalling off the side of the complex, falling perfectly straight down.

No, it's just as inexplicable in Sentai, too.

OH #12.

Closer shot of baby carriage falling.


OH #12.

Closer shot of baby carriage falling.

Recycled, trimmed to end, both per source.

OH #12.

Zoom in as Red manages to fall faster than the falling baby carriage and grabs hold of it in mid-air.

Cuts follow-up of Red snatching baby out,
Quadrafighter firing on them,
and Red turning into a flaming phoenix before landing.

OH #12.

Pink, Yellow, Blue, and Green Rangers react as they watch the landing off-frame to our slight right.


Original stock.

Really distant upward shot of Command Center exterior, atop the cragged expanse of mountain.


OH #12.

Zoom upward onto Klank, holding Orbus, talking down at us, while Boo-Hoo makes excited motions.
Klank then points to our right, whip-pan into that direction.


OH #12.

A trio of Quadrafighters soar in tight formation, turning to our right while firing their beams of energy rings.

Actually a non-firing approach spliced together with a firing one;
recycled, mirror-flipped, both per source.

OH #12.

Energy rings fire down upon the five Rangers, causing a superimposed explosion on them as they rush to our left.


OH #12.

Close-up on Zeo Laser Pistol as Red Ranger pulls it out and grips it.


OH #12.

Zoom out as all five Rangers ready their Zeo Laser Pistols, then fire together to our upper left.


OH #12.

A single, lonely Quadrafighter is flying slowly through the sky when it brightly flares with an explosion.


OH #12.

Closer, upward angle on the Quadrafighter, as it explodes brightly.


OH #12.

Boo-Hoo spreads arms, and again unleashes sonic energy from his chest speaker.


OH #12.

The five Rangers are again engulfed in the bluish-electric sonic energy.


OH #12.

Close-up on Boo-Hoo's shoulder gauge as it raises to the right, passing the redline.

Recycled but unaltered.

OH #12.

Close-up on Boo-Hoo's speaker as the energy continues to radiate forth from it.

Recycled again.

OH #12.

Again, the rings of sonic energy flow into Red Ranger, causing him agony as he clutches his helmeted ears.


OH #12.

Again, the rings of sonic energy flow into Blue & Yellow, causing them agony as they clutches their helmeted ears.


OH #12.

Again, the rings of sonic energy flow into Pink & Green, causing them agony as they clutches their helmeted ears.


OH #12.

Boo-Hoo holds forth his tambourine weapon, and releases a whirlwind of energy from it.


OH #12.

The whirlwind of bluish energy swirls about the Rangers, causing them much struggling.


OH #12.

Close-up on Red as he palms his star-visor, and reddish energy forms into his Zeo Five Power Sword.


OH #12.

Gripping his Power Sword in front of black backdrop, Red holds blade forth as reddish lightning crackles about.

Cuts before we see red phoenix design behind him.

OH #12.

Close-up on Power Sword, the blade shimmering red then sparkling at the tip.


OH #12.

As the red star appears behind him, Red spins the energized sword around, grips it tighter as flame energy flows about.


OH #12.

Close on Red Ranger, amid reddish flame energy, as he slashes sword across the screen, unleashing a blazing cut through it.


OH #12.

The blazing cut slashes through Boo-Hoo, shaking him.

Cuts follow-up shot of Zeo Blaster being used.

OH #12.

Suddenly, Boo-Hoo is struck by a glowing golden ball of energy, knocking him back with a superimposed explosion.


OH #12.

Pink, Yellow, Blue, and Green Rangers react as they watch the landing off-frame to our slight right.

Recycled.

OH #12.

Quick shot of Boo-Hoo spreading weapon-wielding arms out at sides.

Recycled. I have no clue WHY.

OH #12.

Zoom in on Klank, talking to Orbus on edge of building's roof.


OH #12.

Close-up on Orbus, talking briefly, then lowering head into body.


OH #12.

Zoom out as Klank swings Orbus around and around, then releases him off the side of the building.


OH #12.

Orbus lands upon Boo-Hoo's downed body.


OH #12.

Close on Orbus, extending his neck then his robo-proboscis, spewing greenish energy upon Boo-Hoo.


OH #12.

Distant shot of Boo-Hoo getting up, then a flash, as an expanding series of blue-energy shapes cause the monster to grow gigantically above us.


OH #12.

The five Rangers, looking upward, react, then as one, summon their Zords while releasing their colored energies.

Energy effects added.

OH #12.

Close, side angle, on the five Zeozords charging together to our slight left, the ground briefly quaking.

Recycled.

OH #12.

The five Rangers, against a cloudy background, leap up together, teleporting into streaks of their respective color.


OH #12.

The full fleet of five Zeozords charge along the desolate terrain together, when five streaks of Ranger-colored energy beam in,
one onto each Zord.

Recycled.

OH #12.

Inside the Zeozord Five cockpit, Red Zeo Ranger materializes into his seat.

Recycled.

OH #12.

Track around to the left, as Zeozord Five passes over Zeozords One & Two,
causing their Battle Helmets to slide forth off of their now-stationary forms.

Recycled.

OH #12.

Zeozord Five hovers above, while Zeozord Three shifts into Megazord torso mode, sliding back sides out into shoulders,
before dropping its arms down.

Recycled.

OH #12.

Track around left, as Zeozord Four slides its rear end into its front, legs together, forming the Megazord hips and thighs formation,
just before Zeozord Five soars past above.

Recycled.

OH #12.

Close on Zeozords Three & Four, finishing their connection in the middle of the sky, releasing steam upon linking up.

Recycled.

OH #12.

Downward close shot on Zeozord Five, flying to our left as it shifts wings in its sides.

Recycled.

OH #12.

The combined Zeozords Three & Four lower down from above onto the Zeozords One & Two legs,
reddish electricity connecting them, while Zeozord Five approaches in the sky behind them.

Recycled.

OH #12.

Track left around the front of Zeozord Three, as Zeozord Five shifts around behind it, revealing the Megazord head, connecting with steam releasing.

Recycled.

OH #12.

Close-up on Zeo Megazord's head as the Zeozord Five Battle Helmet slides down over it, flashing happening just off-frame.

Recycled.

OH #12.

Close on Red Zeo Ranger nod-talking, zoom out to reveal he's in the front seat of the crowded Zeo Megazord cockpit,
his four teammates behind him all motioning their right hands up into the air at once.

Recycled.

OH #12.

Zoom out as the Zeo Megazord stands, completed, and posed.

Recycled.

OH #12.

Upward side angle as Boo-Hoo and Zeo Megazord collide, locking arms for a moment.


OH #12.

Boo-Hoo sparkily slashes Zeo Megazord with his new right-hand blade.


OH #12.

Reverse angle, as Boo-Hoo sparkily slashes Zeo Megazord with his new right-hand blade for a second time.


OH #08.

In Megazord cockpit, tilted right, the Zeo Rangers are jolted about.

Recycled.

OH #12.

Close side angle, as Zeo Megazord smacks Boo-Hoo's blade aside, then punches him in the gut, before uppercutting him.


OH #12.

Close on Zeo Megazord as it pulls back its right fist, and punches its left into the screen.


OH #12.

Close on Boo-Hoo getting punched in the speakerbox by the Megazord's fist.


OH #12.

Boo-Hoo staggers away, before Zeo Megazord poses battle ready.


OH #12.

Quick zoom out, as Boo-Hoo holds two baby bottles in his left hand, then tosses them forth.


OH #12.

Zeo Megazord gets spark bursted in the city.


OH #12.

Back on Boo-Hoo, he tosses another pair of baby bottle bombs to our slight right.


OH #12.

Zeo Megazord spark bursts, closer repeat of two shots ago.


OH #12.

Boo-Hoo raises his head and slowly rotates it, while releasing energy beams from his 360 degree mouth rim.


OH #12.

The beams of energy strike into Zeo Megazord, causing much spark bursting.


OH #12.

In Megazord cockpit, while his teammates are busy looking at their stations,
slight zoom in on Red as he gives a thumbs up and presses button.


OH #12.

Zoom out as Zeo Megazord pulls out its Sword and blocks the oncoming beams with its blade,
causing explosions in the city around it.


OH #12.

Close on Zeo Megazord, deflecting beams against its Sword's blade, bouncing a few back to the source.


OH #12.

A few of the beams strike into Boo-Hoo's open mouth, causing a spark bursting that stops his firing.


OH #12.

In Megazord cockpit, Red lowers his fist, prompting his teammates to follow him as,
all together, the five Zeo Rangers cross their wrists, spread arms around in a circle and raise their right arms forth
and up for a moment, before grabbing controls.


OH #12.

Zeo Megazord raises its golden-glowing Saber up, green lightning crackling about, the backdrop turning to a flashing golden tetrahedron,
then slashing the Saber down at the screen.

Recycled, per source.

OH #12.

A golden energy slash cuts diagonally downward-left across the screen, striking Boo-Hoo,
causing him to spark burst and release yellow electricity, zoom out as he falls backward, exploding massively.


OH #12.

Close on Zeo Megazord, motioning arms and sword, posing victoriously.


OH #08.

Two rows of rotating Gearships hover just on the edge of the Earth's atmosphere, the moon in the distant upper left.

Recycled.

OH #20.

Distant, slightly downward shot, of King Mondo speaking to Klank/Orbus, who nod in response,
as the King steps past them, Prince Sprocket excitedly fidgets, and Queen Machina fans herself.


OH #16.

Looking upward our left, Prince Sprocket speaks a word, nods and does a right hand to chest salute.


OH #29.

Klank speaks briefly and bows, Orbus, in his arms, does the same.

Recycled, trimmed

OH #08.

Prince Sprocket waddles over to our slight left, in front of view screen, talking as he motions arms,
King Mondo stepping into frame slightly, before him.

Recycled.

OH #29.

Klank looks down at Orbus in his arms, who is talking to our slight right.

Trimmed heavily.

OH #01.

Facing our left, Prince Sprocket speaks briefly, touching his hands to his face and quickly releasing.


OH #29.

Continued from two shots ago, Klank looks ahead as Orbus, in his arms, talks some more.

Trimmed heavily; cuts before pan over to Tarantabot;
Fades to black.

PRZ 348.

30 second montage of bloopers from the episode.

Altered to fit in end credits.


Updated 2011