#460: PRNS 1302: "There's No 'I' in Team".
Features Footage from (bold = new footage):
Hurricanger, episodes 2, 3, & 9.
The complete program, from opening to end of end credits, lasts roughly 21:26;20.
Opening is about 1:00; by itself.
Ending is about 0:30; by itself.
Source | Description | Edit Note |
---|---|---|
HURRI #02. |
Pan down as Mad Magnet expands into being, his eye gleaming, close-ups of his bodily parts quickly flash, and the camera then pushes in on him as he talks. |
Final shot is textless, unlike source. |
HURRI #02. |
Mad Magnet walks forth and stops in view of some Japanese civilians on an outside stairway, the monster talks, then gestures his hands together, and fires some electricity at the civilians, polarizing them in pairs, causing them to connect together, back to back, before they all go flying through the air into big lumps of multiple struggling Japanese people. Mad Magnet then gestures and fires beams of rings from his ears, which solidifies the lumps of people into statues. |
Transitions out; cuts follow-up shots of statue masses on monitor. |
HURRI #02. |
Shane (except Japanese, shh!) smashes through a boarded up door with Mad Magnet into a warehouse. |
|
PRNS 1301. |
Shane's morphing sequence. |
Recycled. |
HURRI #02. |
Red poses at Mad Magnet. |
US replaces follow-up of Red's neck roll gesture with something different. |
HURRI #02. |
Mad Magnet gestures and talks, Red points at him, then at himself, while talking forth, Mad Magnet responds, Red reacts, then the monster fires eyebeams at him, polarizing his body and sending him gliding across the room toward a white car. |
US replaces follow-up of him hitting the car, to remove glass shattering. |
HURRI #02. |
As Red writhes against the car, a bicycle flies in and sparkily attaches to him, followed by a girder, while Mad Magnet steps in and lowers his spear. |
Cuts a barrel attaching between shots 3 & 4. |
HURRI #02. |
Red remains pinned to the car, as Mad Magnet places his spear beside his head. |
Cuts before MM talks some more. |
HURRI #02. |
Red reacts to the spear beside his head. |
|
HURRI #02. |
Mad Magnet turns the spear and raises it high, Red helpless except to watch. |
Cuts follow-ups of spear being lowered, then sparkily blocked by shurikens. |
PRNS 1301. |
Tori's morphing sequence. |
Recycled. |
PRNS 1301. |
Dustin's morphing sequence. |
Recycled. |
HURRI #02. |
Mad Magnet falls through a wall of stacked junk. |
|
HURRI #02. |
The girder and bicycle fall off of Red, releasing him so he can get up off the car. |
|
HURRI #02. |
Mad Magnet throws the girder forth. |
Cuts follow-ups of Rangers posing with towels. |
HURRI #02. |
Mad Magnet gestures and talks. |
Cuts before zoom out. |
HURRI #02. |
The Rangers cease posing and talk at the monster, Red then gesturing his hands together, and leaping up and running through the air, before finally kicking forth, and kicking into Mad Magnet repeatedly, until the monster is flung out of the warehouse, though he lands safely, the three Rangers then flipping out after him. |
Cuts follow-up additional team flip. |
HURRI #02. |
The Rangers whip out their swords and sparkily strike Mad Magnet, but it has no effect, he shrugs them off and sparkily strikes the trio until they fall down, Red sits up and talks, Mad Magnet fires his spear at the Rangers, bursting them. |
US replaces follow-up explosion shot. |
HURRI #02. |
Mad Magnet approaches while charging up his chest symbol. |
US replaces surrounding shots of Rangers talking. |
HURRI #02. |
Focus on Mad Magnet's glowing and charging symbol . |
US replaces follow-up of Yellow talking. |
HURRI #02. |
Mad Magnet stops, juts his spear forth and fires it at the Rangers, bursting the ground around them as they leap out of the way, then roll to safety, where they now have their weapons out and each pose. |
Cuts shot of MM firing forth between shots 2 & 3. |
HURRI #02. |
The weapons are connected into Storm Striker, with the Lion Hammer on the front this time, the Rangers aim it at Mad Magnet, Yellow at the front. |
Cuts follow-up of Yellow aiming the weapon and talking. |
HURRI #02. |
Close on Yellow nod-talking. |
|
HURRI #02. |
The trigger is pulled. |
Single frame artifact of a shot cut. |
HURRI #02. |
In a yellow energy tunnel, Yellow raises the Storm Striker and fires a yellow beam high, the end of which turns into a huge 100 ton weight. Mad Magnet reacts, as Yellow lowers the weapon, causing the weight to slam down atop the monster, crushing him explosively. |
|
HURRI #09. |
Growth scroll flies in, unfolds, and activates, causing the monster's remains to grow gigantic. |
Replaces HURRI #02's robotic double method; two shots fused into one. |
HURRI #02. |
A large metal door opens, and within lies the Zord hangar, pan up along the vertical shaft where the three Ninja Storm Zords are stored. |
|
HURRI #02. |
The mechanical gears and bits pull away from each of the Hawk, Dolphin, and Lion Zords. |
Each shot is textless, unlike source. |
HURRI #02. |
Electricity flows into each of the three Zords, teleporting them away. |
|
HURRI #02. |
A jetliner transforms into the Hawkzord in a flash of green energy, before it takes flight. |
|
HURRI #02. |
A luxury cruise ship transforms into the Dolphinzord while passing under a bridge. |
Cuts follow-up of ferris wheel in action. |
HURRI #02. |
A ferris wheel and roller coaster transforms into the Lionzord, which then stomps and walks away. |
|
HURRI #02. |
Hawkzord flies through the sky above the city. |
|
HURRI #02. |
Hawkzord begins to fly. |
Single frame artifact from poor editing. |
HURRI #02. |
Continued, Hawkzord flies to our left, while Dolphinzord swims submerged, popping out of the water to jump up in front of a SeaWorld-like stadium. |
|
HURRI #02. |
Lionzord marches through downtown traffic, roaring and releasing steam all the while. |
|
HURRI #02. |
Lionzord passes over us, as Mad Magnet reacts. |
Trims start. |
HURRI #02. |
The three Ninja Storm Zords race alongside each other, Lion then roaring and spinning his neck rim wheel. |
US replaces follow-up of Rangers. |
HURRI #02. |
The Rangers leap up and land in their Zords' cockpits, each getting to speak during quick zoom-ins on them in their cockpits. |
|
HURRI #02. |
Mad Magnet talks, then leans down and fires energy beams at the ground, sending metal debris flying at the Zords, spark bursting them. Zoom in on Red, gesturing his hand, then reaching down to his console. |
Cuts before he looks forth again. |
HURRI #02. |
Red presses a button on his console. |
Pushed up from source position; cuts follow-up shot of Red talking. |
HURRI #02. |
Hawkzord spews steam from its sides. |
|
HURRI #02. |
Hawkzord suddenly ignites into flames. |
Cuts follow-up of Red in flaming cockpit. |
HURRI #02. |
Zoom in on Mad Magnet reacting. |
Cuts follow-up zoom in on Red in flaming cockpit. |
HURRI #02. |
The flaming Hawkzord flies out of a flaming wall, and curls around Mad Magnet, wrapping him in flames, while Red talking while doing so. Zoom in on Blue in her cockpit, speaking and gesturing, before Dolphinzord floats forth in front of a huge tidal wave. |
Cuts follow-up zoom in on Mad Magnet on fire. |
HURRI #02. |
Dolphinzord jabs into Mad Magnet, then bounces him like a ball on her nose, zoom in on Blue talking, before Dolphinzord tail slaps him to shore, where he falls down. Blue clasps her hands happily. |
|
HURRI #02. |
Red looks out his window, talking, and makes a victory sign. |
Pushed up from source position. |
HURRI #02. |
Dolphinzord hops on her tail, clapping, as the virtual tidal wave deactivates. |
|
HURRI #02. |
A magnet rod surfaces from underground, attaching to Dolphinzord explosively, jolting Blue about, Red reacting, only to have another magnet rod pop up and strike his Hawkzord, jerking him about. Mad Magnet is revealed to have extended his arms, the ends of which are the rods attached to the two Zords, shaking Red & Blue in their cockpits. |
Cuts before Blue is knocked forth; cuts follow-ups of Yellow watching Zords bursting. |
HURRI #02. |
Yellow nod-talks, then presses a button, causing Lionzord to anchor its feet to the ground, and begin spinning its neck wheel while roaring, before Yellow gestures hand and talks, Lionzord spraying a tunnel of wind and rocks at Mad Magnet, eventually freeing the two Zords. |
|
HURRI #02. |
On his viewscreen, Blue talks to Yellow, the transmission then switching to Red who also speaks, Yellow responds by waving to them, before flexing his right arm, then pressing a button, causing Lionzord to fart steam, sending it flying forth, flying through the tunnel of wind and rocks over the mountains, heading straight for Mad Magnet, sparkily slamming into him, causing the monster to stagger back and explode into a rain of debris. The Rangers cheer, which transitions into the three Zords coming to a stop near one another. |
|
HURRI #02. |
Mad Magnet unexplodes, his body reforming itself. |
|
HURRI #02. |
Red in his cockpit. |
Single frame artifact due to poor editing. |
HURRI #02. |
Yellow slams his fist down while talking in his cockpit . |
|
HURRI #02. |
Blue nod-talks in her cockpit. |
|
HURRI #02. |
Zoom in on Red nod-talking in his cockpit. |
Pushed back from source position; this is where that artifacted shot comes from. |
HURRI #02. |
Red nod-talks as his two teammates' cockpits slide into the same screen. |
Trimmed, and cuts before they respond. |
HURRI #02. |
Sensei Guinea Pig talks on the console viewscreen. |
SGP superimposed over Cam's counterpart. |
HURRI #02. |
Red nod-talks as his two teammates' cockpits slide into the same screen, they respond then all make hand gestures, as the screen transitions out into Lion's paw rising off the ground, as Lionzord transforms into most of a body, Dolphinzord becomes the right arm, and Hawkzord transforms into the head, connecting atop, forming the steam-releasing Storm Megazord. |
Shot 1 is partially recycled, but runs fully; final shot is textless, unlike source; cuts follow-up of Red giving an "up yours" gesture. |
HURRI #02. |
Red raises his left arm while speaking. |
Used far ahead of source position, and cuts before he grips Morpher. |
HURRI #02. |
Zoom in on Blue nod-talking, then Yellow slaps his head and talks. |
Shot 1 cuts before she talks more. |
HURRI #02. |
Mad Magnet leans down and fires beams at the ground, sending metal debris flying forth at the Storm Megazord, which marches forth despite bursts and explosions erupting about, Mad Magnet then reacting. |
Cuts follow-ups of Storm Megazord on monitor; then shot of Red watching schematics onscreen. |
HURRI #03. |
Zoom out from Red as he talks, the other two Rangers then appearing alongside him. |
Cuts before they all press downward. |
HURRI #02. |
Cam talks on the console viewscreen. |
Recycled background footage. |
HURRI #02. |
Red raises his left arm while speaking, and pulls off the disc on his Morpher, sticks it in a slot, pulls a lever, and the disc slides down. Yellow & Blue then do the exact same things. |
|
HURRI #02. |
Colored energy combines in the middle of Storm Megazord, the Rangers then nod-talk, before Power Sphere 01 pops out of Storm Megazord's chest, hatches and expands into the Serpent Sword. |
|
HURRI #02. |
Storm Megazord wields the Serpent Sword, and is suddenly joined by two energy clones at each side, Mad Magnet reacts, each Ranger speaks, then all three Storm Megazords slash their swords forth in a different angle. Mad Magnet is slashed three times, he writhes and crackles, the three Storm Megazords merge back into one, then the monster collapses and explodes massively. |
Final shot is altered to fit viewscreen. |
HURRI #02. |
Blue clasps her hands and talks happily, Yellow nod-talks calmly. |
Cuts before Yellow talks some more; cuts follow-up of Red talking. |
HURRI #02. |
Zoom in on Red nod-talking in his cockpit. |
Recycled, trimmed slightly. |
HURRI #02. |
Pan down the body of the Storm Megazord. |
Trimmed, lightened, fades to black. |
HURRI #02. |
Upward shot of the Storm Megazord on Lothor's viewscreen. |
Recycled, freeze-framed, altered to fit viewscreen. |