#463: PRNS 1305: "Thunder Strangers, Part I".
Features Footage from (bold = new footage):
Hurricanger, episodes 2, 3, 4, 7 & 10.
The complete program, from opening to end of end credits, lasts roughly 21:25;05.
Opening is about 1:00; by itself.
Ending is about 0:30; by itself.
Source | Description | Edit Note |
---|---|---|
PRNS 1301. |
The three Wind Rangers' morphing sequences. |
Recycled montage from PRNS 1304. |
HURRI #07. |
Zoom in on the Thunder Rangers, standing on a mountain cliff. |
Cuts surrounding footage of Rangers versus General Trayf for later use. |
HURRI #07. |
The Wind Rangers fall down, Red then getting up and looking forth, spotting the Thunder Rangers rising up from a crouch amid smoke and flames, standing still and silent, the Wind Rangers reacting, before Crimson speaks, turns to them, Navy doing the same, the Rangers reacting some more. |
|
HURRI #07. |
The Thunder Rangers suddenly dash forth and turn into streaks, and streak back and forth, sparkily slashing the three Wind Rangers repeatedly, until the trio falls down, where they each talk forth while slowly recovering. |
Trims start; cuts follow-up of Thunders stepping forth and talking. |
HURRI #07. |
Red gets up and gestures his hands. |
Cuts follow-up of Red talking with hands gestured. |
HURRI #07. |
Red runs in place, then leaps up and glides toward the Thunders whipping his sword about, Navy speaks, then charges in, leaps up, and jump kicks into Red, pushing him back as he continues to fly through the air. |
Shot 8 is trimmed to remove actual contact of boot to gut, I guess; US replaces follow-ups of Red being kicked into wall. |
HURRI #07. |
The Wind Rangers roll on the ground, as the Thunder Rangers approach with their Thunder Staves in hand. |
Cuts follow-up close-ups of Thunders. |
HURRI #07. |
The Wind Rangers each talk with on the ground, as the Thunders slowly come to a stop. |
Shots 1-3 are each trimmed to reduce dialogue; cuts follow-up shot of Thunders. |
HURRI #07. |
Push in on Crimson talking, then push in on Navy, also speaking. |
|
HURRI #07. |
Push in on both Thunder Rangers. |
Pushed back from source position. |
HURRI #07. |
Close up of each of the Thunder Rangers's chest symbols. |
Cuts follow-up side angle of Thunders. |
HURRI #07. |
The Thunder Rangers stand there like statues, while each Rangers gets up and says something quick. |
Cuts follow-ups of Thunders charging at Winds, taking them down, then about to strike them only to have the monster grow. |
PRNS 1301. |
The three Wind Rangers' morphing sequences. |
Recycled montage from PRNS 1304 again. |
HURRI #10. |
Zurgane pulls out his swords from his shoulders, and crosses them. |
|
HURRI #10. |
Red grips his Sword, the symbol expands into a Kanji before returning to the handle. |
Recycled, per source. |
HURRI #10. |
The Rangers ready their swords and pace right as Zurgane does the same, the Rangers then flip over and strike at once, Zurgane blocks their blades and sparkily strikes them all back. |
Cuts follow-up reverse angle shot of Red falling. |
HURRI #10. |
The Rangers fall down, Yellow nod-talks anxiously, as Zurgane slowly approaches. |
|
HURRI #10. |
Red falls down as his teammates regroup around him, Zurgane then aims his swords forth and fires at the trio explosively. |
Cuts prior shot of Zurgane knocking Red down; Cuts follow-up close-up of Rangers exploding. |
HURRI #10. |
Explosion erupts behind the Rangers, sending the trio flying. |
|
HURRI #10. |
The Rangers fall down as Zurgane talks to himself. |
Altered to fit viewscreen; cuts before he turns. |
HURRI #10. |
Sparks burst around the Wind Rangers, Red shields his head then looks forth. |
|
HURRI #10. |
Glowing dots turn into the Thunder Rangers' very own Tsunami Cycles, which we get to look at from various angles, concluding with a shot of Navy's cycle. |
Last shot is textless, unlike source. |
HURRI #10. |
Shot of Crimson's cycle on Cam's screen. |
Altered to fit monitor; textless, unlike source; cuts follow-up . |
HURRI #10. |
Each of the Winds reacts. |
Pushed back from source positions; each shot is trimmed to reduce dialogue; shots 1 & 2 are switched in position. |
HURRI #10. |
The Thunders approach their Cycles. |
Split. |
HURRI #10. |
The Winds react in the distance of the Cycles. |
Pushed back from source position. |
HURRI #10. |
Continued from two shots ago, the Thunders mount their Cycles, then rev up and drive them forth, the Winds reacting. |
Shot 1 is split; cuts follow-up of Cycles ramming Winds sparkily. |
HURRI #10. |
The Thunders drive forth firing electricity ahead. |
Cuts before they pass us; Electricity added; used ahead of source position. |
HURRI #10. |
The Wind Rangers flip over the edge of a cliff, then roll back up into defensive positions, as Crimson leaps over the screen on his Cycle. |
Cuts follow-ups of Cycles sparkily striking Winds on their way by. |
HURRI #10. |
Crimson lands, then turns around and rides back the way he came, Navy drives right at the Winds, then pops a wheelie, Crimson doing the same. |
Cuts follow-ups of Cycles sparkily ramming Winds, then Navy lands his tire sparkily on Yellow's chest. |
HURRI #10. |
Zoom in on the Rangers reacting. |
Recycled. |
HURRI #10. |
The Thunders leap their Cycles from opposite sides at the Winds. |
Pushed back from source position. |
HURRI #10. |
Navy leaps over the screen on his Cycle. |
Pushed back from source position. |
HURRI #10. |
Crimson leaps over the screen on his Cycle. |
Recycled. |
HURRI #10. |
Blue & Red fall, roll, and begin to recover. |
Split. |
HURRI #10. |
Crimson drives his Cycle forth. |
Recycled. |
HURRI #10. |
Continued from two shots ago, Blue & Red fire their blasters at Crimson sparkily, but it fails to stop him as he fires electricity back at them explosively, and drives by them. |
First shot is split. |
HURRI #10. |
The Winds regroup, the Thunders speed at them so fast they leave flaming trails, and as they pass the trio they cause them to burst from the electricity being fired forth. |
Shot 4 is recycled, but runs fully; shots 4 & 5 have electricity added so they aren't causing the Rangers harm by running through them but by frying them; cuts before Rangers explode. |
HURRI #10. |
The Thunders ride away from the explosion. |
Cuts short. |
HURRI #10. |
The Thunders come to a park, and barely glance back at the Rangers in their dust, each one trying to recover and failing, Yellow then talking as he slightly sits up. |
Cuts before he collapses. |
HURRI #10. |
Blue talks while writhing on the ground. |
US replaces follow-up of Red talking with something shorter. |
HURRI #10. |
The Thunders walk away from their Cycles. |
Fades in from black; trims start; cuts end before Navy talks. |
HURRI #10. |
Crimson walks forth a few steps toward the Winds while talking. |
Trims start. |
HURRI #10. |
Navy joins Crimson's side while talking, as the Winds listen. |
Trims start. |
HURRI #10. |
Crimson turns his head slightly while talking. |
Cuts follow-up of Zurgane & Marah popping up nearby. |
HURRI #10. |
Crimson & Navy pull out their Thunder Morphers, talk, then raise them to the sky, they crackle, causing lightning to crash down and burst the ground around the pair. |
|
HURRI #10. |
The Winds stagger forth, Red nod-talking, as Crimson summons into his Morpher, causing the Crimson Insectizord to smash through some rocks, while Navy summons into his Morpher, causing the Navy Beetlezord to leap over a forested mountain. |
|
HURRI #10. |
The Winds each say something quickly, before the Thunders race forth, Crimson running alongside his Insectizord, before backflipping into the cockpit. Navy does the same to his Beetlezord. |
Shots 5 & 7 are textless, unlike source. |
HURRI #10. |
Side angle of Crimson talking in his cockpit, when he pulls over the heads-up display visor thingy, pulls a lever, the treads of his Zord roll onward, as the Insectizord rides over rough terrain. Navy pulls his visor thingy over, grips the controls, and the Beetlezord rides over quite a few bumps. The Winds stagger back as the two Zords approach. |
|
HURRI #10. |
A jetliner transforms into the Hawkzord in a flash of green energy. |
Recycled, per source. |
HURRI #10. |
A luxury cruise ship transforms into the Dolphinzord while passing under a bridge. |
Recycled, per source. |
HURRI #10. |
A ferris wheel and roller coaster transforms into the Lionzord. |
Recycled, per source. |
HURRI #10. |
Hawkzord passes up and over us to our left. |
|
HURRI #10. |
The Winds turn, looking upward, then jump in unison. |
|
HURRI #10. |
The Rangers land in their Zords' cockpits. |
Recycled, per source. |
HURRI #10. |
Red cracks his knuckles, Blue nod-talks, and Yellow speaks while touching his helmet. |
|
HURRI #10. |
The three Ninja Storm Zords race alongside each other. |
Recycled, per source. |
HURRI #10. |
Navy & Crimson nod-talk in their cockpits, their Zords skid while turning around, Yellow nod-talks and works on his controls, while Red nod-talks to Blue, who replies, before we zoom in on Red speaking. |
Cuts before he talks some more. |
HURRI #10. |
Hawkzord suddenly ignites into flames. |
Recycled, per source; cuts follow-up of Red in flaming cockpit. |
HURRI #10. |
The flaming Hawkzord flies out of a flaming wall. |
Recycled, per source. |
HURRI #10. |
Explosions erupt around Insectizord, before the flaming Hawkzord curls around it, repeatedly circling it, Red gesturing briefly, before a flaming boulder rolls away, Crimson talking inside the flaming cockpit, as the boulder erupts to reveal Insectizord safely within, Crimson reaches down and presses a button, firing Insectizord's cannon and guns forth, blasting all around Hawkzord, shaking up the cockpit as it swoops down from on high. |
|
HURRI #10. |
Blue looks left and talks, as Beetlezord jumps out from hiding, and sparkily grips its pinchers upon Lionzord's head, jolting Yellow about, as it continues to clench upon his Zord, Yellow talking as he gestures his hand and does a neckroll, Lionzord then firing a wind & dirt tunnel at Beetlezord, sending it tumbling and rolling away, before Yellow grips his controls. |
|
HURRI #10. |
Lionzord passes over us. |
Recycled, cuts short, per source. |
HURRI #10. |
Navy nod-talks upside down, as the Beetlezord holographically vanishes, just as Lionzord steps down on it, Yellow nod-talks and glances about, as does Blue, when Beetlezord decloaks behind her, comes to a stop, and fires its pinchers at the Dolphinzord, sparkily grasping Blue's Zord, jolts her about, and she tries to fly to get away, Yellow & Red react, as Dolphinzord in unable to escape as Beetlezord spins it around in a circle repeatedly, while Blue talks and struggles in her cockpit. |
|
HURRI #10. |
Dolphinzord is spun around some more by Beetlezord, then released, where it flops onto the ground harshly, right beside Lionzord & Hawkzord, as Insectizord & Beetlezord approach and come to a park in front of them. Red nod-talks, zoom out as he and his two teammates talk and gesture. |
Cuts follow-ups of Megazord beginning to form. |
HURRI #10. |
Lionzord transforms into most of a body, Dolphinzord becomes the right arm, and Hawkzord transforms into the head, connecting atop Storm Megazord. |
Recycled, per source; sped-up; cuts follow-up Megazord formed shot. |
HURRI #10. |
Crimson nod-talks, as does Navy who begins to work the controls, as their Zords then begin to roll forth, and in a dark swirling tunnel, Insectizord & Beetlezord come together to form the Thunder Megazord (no, not THAT one), before the two Thunders nod-talk in unison. |
|
HURRI #10. |
Thunder Megazord punches its right fist forth and charges it up. |
Textless, unlike source. |
HURRI #10. |
Storm Megazord reacts to Thunder Megazord, while inside, Red also reacts and talks. |
Cuts follow-ups of quick Blue & Yellow reaction shots. |
HURRI #03. |
Blue nod-talks then raises her right fist. |
Recycled. |
HURRI #03. |
Yellow in his cockpit. |
Recycled, single frame artifact due to sloppy editing. |
HURRI #02. |
Yellow slaps his head and talks. |
Recycled. |
HURRI #10. |
Thunder Megazord readies its fists, then marches forth. |
Cuts follow-ups of Megazords marching at each other. |
HURRI #10. |
Thunder Megazord & Storm Megazord lock arms, then Thunder breaks free and sparkily bashes and kicks in return. |
Cuts before it punches again, cuts follow-ups of Storm Megazord sparking and falling back. |
HURRI #10. |
Thunder Megazord punches Storm Megazord sparkily in the chest, causing it to stagger back. Yellow raises his fist and removes his disc from his Morpher. |
|
HURRI #10. |
The Winds insert their discs into the slots and pull the levers. |
Recycled, per source. |
HURRI #10. |
Colored energy combines in the middle of Storm Megazord, before Power Sphere 01 pops out of Storm Megazord's chest, hatches and expands into the Serpent Sword. |
Recycled, per source. |
HURRI #10. |
Red works the controls as Storm Megazord sparkily slashes Thunder Megazord over and over again, Red reacting, before Thunder catches the Serpent Sword in its fist, Navy talks, then Thunder lowers the blade, Blue talks and struggles, before Thunder kicks Storm's leg out from under it, causing the Megazord to flip over completely and fall on its back. |
Cuts follow-up three Wind split shot. |
HURRI #04. |
Red is jolted forth in his cockpit. |
Cuts before he talks and before transition into next shot. |
HURRI #04. |
Blue is shaken in her cockpit. |
Trims start to remove her talking; cuts before transition into next shot. |
HURRI #04. |
Yellow is jolted in his cockpit, then looks forth and grasps head. |
Trims start to remove transition. |
HURRI #10. |
Storm Megazord gets back up. |
Cuts follow-up of Yellow trying to use disc. |
HURRI #10. |
Yellow nod-talks while leaning in. |
Used ahead of source position. |
HURRI #10. |
Computer monitor shows a design of the new Power Disc, which then is teleported into the console port, Red goes to reach for it and it's sucked back into the portal, causing him to talk, Yellow & Blue react, zoom out from Storm and into Thunder, as the disc ends up in Crimson's console port. He takes it, talks, then inserts it into the slot and turns the lever. Power Sphere 04 pops out of Thunder Megazord's chest and hatches into the Spin Blade. |
Cuts before the Spin Blade expands outward; also cuts follow-up shot of both Thunders. |
HURRI #10. |
The Winds look on silently. |
Pushed back from source position. |
HURRI #10. |
Thunder Megazord grips the Spin Blade and poses with it. |
Cuts follow-ups of Red & Blue talking. |
HURRI #10. |
The Megazords each pace right while facing off. |
Cuts follow-ups of Thunders talking, then the Spin Blade being raised. |
HURRI #10. |
Thunder Megazord charges up Spin Blade and tosses energy sparkily at Storm Megazord, shaking up its cockpits. |
|
HURRI #10. |
Storm Megazord finishes sparking, when Thunder Megazord slides by and sparkily slashes it, three hits total, until Storm is doubled over while Thunder turns and faces it triumphantly. |
|
HURRI #10. |
Close on Crimson talking. |
|
HURRI #10. |
Navy works his controls and talks. |
Recycled. |
HURRI #10. |
The Thunders nod-talk in their cockpits in unison. |
Trimmed to reduce dialogue. |
HURRI #10. |
Thunder Megazord strikes the Spin Blade forth three times, sending the energy blade into Storm Megazord with sparking, crackling results, bursting the cockpits, before the Megazord topples over. |
Each cockpit shot is shortened; cuts final shot before Megazord explodes. |
HURRI #10. |
Storm Megazord lies on the flaming ground, spark bursting. |
Altered to fit monitor. |
HURRI #10. |
Thunder Megazord lowers its Spin Blade victoriously. Crimson & Navy lower their displays, and talk, before Thunder Megazord turns around and leaves the sparking Storm behind. |
Cuts before Marah & Zurgane enter frame. |
HURRI #10. |
Storm Megazord remains on the ground, sparks continuing to erupt over its lifeless body. |
|
HURRI #10. |
Downward angle on Storm Megazord sparking on the ground on its back. |
Altered to fit viewscreen, trimmed. |
HURRI #10. |
Zoom out on a downward angle on Storm Megazord sparking on the ground on its back. |
Recycled, but runs more fully, still trimmed though; Japanese textless, unlike source; "to be continued" fades in; fades to black. |